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Assassin's Creed: Rogue

Assassin's Creed: Rogue's icebergs and naval war

We talk to Ubisoft Singapore's Karl Luhe about the main character and the naval side of Rogue.

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Assassin's Creed: Rogue described as the end of the North American Assassin's Creed trilogy is hitting PS3 and Xbox 360 this fall and we caught up with associate producer Karl Luhe to learn more about the Templar that finds himself in the middle of it all.

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"We're really telling the story of why were there so few assassins in North America in Assassin's Creed III," says Luhe. "And the reason is because of this man Shay Patrick Cormack our hero of Assassin's Creed: Rogue."

Cormack, an assassin at the start of the game who sees his brotherhood turn on him and thus sides with the Templars, will let players see the conflict from the perspective of the Templars for the first time.

Luhe explained the set up of the multi studio development of Rogue, where Ubisoft Sofia (Assassin's Creed III: Liberation) is lead and his studio (Singapore) are responsible for the naval component:

"We want to be true to our fantasy in whatever we do in Assassin's Creed. We look at the setting and whether naval is relevant or not. So Unity don't have naval cause it's set during the French revolution in Paris it doesn't really fit. For us we're set during the French-Indian War, the 7 Year War it's often called, in the 1750's. And we're choosing the North American theatre to look at that battle and there was a lot of fighting around the Gulf of St. Lawrence just off the eastcoast of Canada and it obviously involved naval."

Luhe went on to talk about how icebergs introduces a new mechanic and how war and battle are at the core of the naval experience in Rogue.

Assassin's Creed: Rogue is set for release on PS3 and Xbox 360 this November, and when asked whether we might see a version with HD added to the title on new-gen consoles next year, Luhe smiled and said: "We'll see what the fans ask for."

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Assassin's Creed: RogueScore

Assassin's Creed: Rogue

REVIEW. Written by Rasmus Lund-Hansen

Ubisoft puts an end to their North American trilogy that started with Assassin's Creed III with a game that fails across the board to build on its excellent predecessor.



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