Our Spanish Editor David Caballero is currently attending the annual GameLab conference, which is hosting a number of high profile industry figures - including Tim Schafer.
David caught up with the DoubleFine developer for a GRTV interview (which will appear in full as soon as we can get the thing edited) and conversation obviously turned to Sony's E3 announcement that classic adventure title Grim Fandango was getting a remaster.
"It's just so exciting that's happening," Schafer said. "We wanted it to happen for a long time. Some people just couldn't even play the game if they wanted to; they couldn't find it anywhere, they had to pirate it."
And the creator gives full acknowledgement to the powers at be for making the remake happen, "It's really due to the help of people at Sony and Disney and LucasArts, who really wanted to see it happen. (...) coming of age is a generation of people who played it when they were younger, and they liked the game, they wanted to make it happen; now they're at positions of power at those companies, and now they can actually make those decisions".
The actual logistics of recreating the game for today's machines is requiring a lot work though.
"We're still kind on research mode now, we're trying to find - it's just doing all the archeology we need to do, like dig up and find all the source material we can before we know entirely what's possible, so hopefully we'll be able to figure out that soon and make some announcements more detailed later, for we don't have any specifics to announce right now," Schafer explains, before giving us one tease: "But it'll look better. I'll say that. It's going to look better".
We ask about a potential follow up - is Day of the Tentacle next?
"I can't say anything, I don't know! But I think, definitely, if Grim does really well, it'll do well for all those games."