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The Division: we want to "get it out as soon as possible"

Massive don't want The Division feeling "like groundhog day" says game director.

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Gillen McAllister caught up with Ryan Bernard, the game director for Ubisoft Massive's ambitious open-world RPG shooter, The Division, and found out more about the hugely anticipated game.

One of the things we were keen to know was how the game's vision of an anarchy riddled New York would change as the player fights for control of the streets.

"I can't go into super detail on that," Bernard told us. "Think of it more, of course you want to see your effect as you're taking back New York and restoring the city, but also we are taking great pains to make sure the game doesn't feel like groundhog day."

"In open world games you spend a lot of time moving back and forth through the same areas, especially in games where you level to a maximum level, and so creating systems where that content can be changing - based on time of day, based on weather, based on your location - having that variety is really important replay value, for having it feel different from session to session."

After the recently announced delay, we also had to ask how development was progressing, and what the studio had planned for the months ahead: "So we're just focussing on continuining development of the game so we can get it out as soon as possible," Bernard told us. "Like everyone's waiting for it, and trust me, we want it out soon as well."

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