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      The Elder Scrolls V: Skyrim

      Skyrim gets patch 1.4

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      Bethesda have announced the massive 1.4 patch for The Elder Scrolls V: Skyrim is now available on Steam. The patch rectifies a number of issues and adds new features. Expect the patch consoles soon.

      New features
      • Skyrim launcher support for Skyrim Workshop (PC)

      Bug fixes
      • General optimizations for memory and performance
      • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
      • Long term play optimizations for memory and performance (PS3)
      • Improved compiler optimization settings (PC)
      • Memory optimizations related to scripting
      • Fixed issue with dangling scripts not properly clearing from memory
      • Fixed crashes related to pathing and AI
      • Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
      • Fixed rare crash with loading saved games
      • Fixed issue with accented characters not displaying properly at the end of a line
      • Fixed issue where dragon priest masks would not render correctly
      • Fixed issue where quests would incorrectly progress after reloading a save
      • Fixed issues with placing and removing books from bookshelves in the player's home
      • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
      • Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
      • Fixed issue where the player house in Windhelm would not clean up properly
      • Fixed crash related to giant attacks and absorb spells
      • Fixed issue with ash piles not cleaning up properly
      • Fixed occasional issue where overwriting an existing save would fail
      • Fixed memory crash with container menu
      • Fixed infinite loop with bookshelves
      • Fixed issue where transforming back to human from werewolf would occasionally fail
      • Bows and daggers will display properly when placed on weapon racks
      • Fixed occasional audio issue that would play sound effects louder than intended
      • Fixed bug related to hitching between cell boundaries
      • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
      • Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

      Quest fixes
      • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
      • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
      • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
      • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
      • Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
      • In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
      • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
      • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
      • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
      • "The White Phial" will now start properly if player already has a briar heart in their inventory
      • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
      • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
      • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
      • In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
      • "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
      • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
      • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
      • Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
      • In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
      • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
      • Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
      • "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
      • Fixed rare issue where "Dampened Spirits" would not start properly
      • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
      • Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
      • Fixed numerous issues with "Blood on the Ice" not triggering properly
      • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
      • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
      • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
      • Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

      The Elder Scrolls V: Skyrim

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