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The Elder Scrolls V: Skyrim

Skyrim gets patch 1.4

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Bethesda have announced the massive 1.4 patch for The Elder Scrolls V: Skyrim is now available on Steam. The patch rectifies a number of issues and adds new features. Expect the patch consoles soon.

New features
• Skyrim launcher support for Skyrim Workshop (PC)

Bug fixes
• General optimizations for memory and performance
• Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
• Long term play optimizations for memory and performance (PS3)
• Improved compiler optimization settings (PC)
• Memory optimizations related to scripting
• Fixed issue with dangling scripts not properly clearing from memory
• Fixed crashes related to pathing and AI
• Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
• Fixed rare crash with loading saved games
• Fixed issue with accented characters not displaying properly at the end of a line
• Fixed issue where dragon priest masks would not render correctly
• Fixed issue where quests would incorrectly progress after reloading a save
• Fixed issues with placing and removing books from bookshelves in the player's home
• Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
• Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
• Fixed issue where the player house in Windhelm would not clean up properly
• Fixed crash related to giant attacks and absorb spells
• Fixed issue with ash piles not cleaning up properly
• Fixed occasional issue where overwriting an existing save would fail
• Fixed memory crash with container menu
• Fixed infinite loop with bookshelves
• Fixed issue where transforming back to human from werewolf would occasionally fail
• Bows and daggers will display properly when placed on weapon racks
• Fixed occasional audio issue that would play sound effects louder than intended
• Fixed bug related to hitching between cell boundaries
• Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
• Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

Quest fixes
• The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
• In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
• Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
• Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
• Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
• In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
• In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
• Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
• In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
• "The White Phial" will now start properly if player already has a briar heart in their inventory
• Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
• Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
• In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
• In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
• "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
• Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
• "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
• Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
• In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
• Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
• Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
• "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
• Fixed rare issue where "Dampened Spirits" would not start properly
• Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
• Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
• Fixed numerous issues with "Blood on the Ice" not triggering properly
• In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
• In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
• Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
• Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

The Elder Scrolls V: Skyrim

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