Neil Druckmann, the creative director of The Last of Us, has just confirmed that the studio struggled to fit the new-look version of last year's game of the year onto a Blu-ray disc ahead of the release of the title on PlayStation 4.
"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is ‘Can we fit all this on the disc?'" Druckmann told Edge.
What's intriguing is that, despite the increased power of the new console, studios are still immediately running into new challenges, in this instance, finding space for all the hi-res textures and animations on the disc.
"We don't build it with high assets in mind to then port it, but it did give us a leg up. If we hadn't done that, we might not have made the call to bring it over to PS4," Druckmann added.