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NEWS

DayZ on console: "the bottleneck is us"

Dean "Rocket" Hall talks to us about state of DayZ, and what the future holds for him and his game.

We recently caught up with Dean "Rocket" Hall and found out how things are going with DayZ, and asked what's coming up in the zombie survival simulator.

One subject that will be of particular interest to console owners will be DayZ's proposed transfer to new-gen machines. We asked if plans to port the game had moved forward in recent weeks: "I think all the console manufacturers are interested in DayZ, and rightly so because we've sold a fair amount of units in a short space of time and it's a game that could potentially transfer quite well to consoles."

"The consoles are trying to sort of break new ground with where they're heading," Hall continued, "because I'm sure there's a lot of console gamers out there who they would have loved to be a part of say Minecraft when it first came out, and things like that."

"So really the bottleneck is us," he admitted. "We need to get the PC build to the right state, where then it can pull across, and I think everybody recognises that there's no sense in starting to pull something across that's dramatically changing all the time. So really our focus is on delivering the right stuff and answering all the questions as we go through the Early Access with the PC."

The other hot topic of recent weeks was Hall's announcement that he would be leaving Bohemia at the end of the year. We wondered whether his departure could have a detrimental effect on the project: "I'm hoping that it will be at the end of the year, I mean it's clean just from a bureaucratic standpoint; it's the end of the year, it's the end of the visa period and that kind of stuff. I think as well... Yeah, it can have an effect on the project in a bad way. We've just got to make sure that... and that's kind of the reason for letting people know that that's coming, so that everyone can sort of prepare for it, and yeah, we can make sure that the project is heading in the right direction."

He continued: "I also think as well that there can be a certain point when it's actually... you can start doing damage to the project. Like I like to change things, I like to make new stuff happen. I think at that point we do need to start keeping focus on the game and start just polishing and refining and that kind of stuff."

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