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      The Last of Us

      The Last of Us wins GDCA Game of the Year

      Naughty Dog take home several awards at the "Oscars of video games".

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      They say that winning the praise of your peers is the highest accolade you can wish for and as such the Game Developer's Choice Awards (held each year at GDC) must be the top honours bestowed on any video game. This year it was Naughty Dog and The Last of Us that walked away with the most coveted prize - Game of the Year. The Last of Us also won Best Narrative, and Best Game Design. The creator of Feminist Frequency, Anita Sarkeesian, was award the Ambassador Award, while "the father of PlayStation", Ken Kutaragi was given the Lifetime Achievement Award. Lucas Pope won two awards for Papers, Please - the Innovation and Best Downloadable Game awards, while Kerbal Space Program walked away with the Audience Award. The Fullbright Company (Gone Home) won Best Debut, making this a very strong night for indie developers at the Game Developer's Choice Awards.

      The Last of Us

      Game of the Year
      The Last of Us from Naughty Dog

      Ambassador Award
      Anita Sarkeesian

      Best Narrative
      The Last of Us from Naughty Dog

      Best Visual Art
      BioShock Infinite from Irrational Games

      Best Technology
      Grand Theft Auto V from Rockstar Games

      Best Game Design
      The Last of Us from Naughty Dog

      Best Handheld/Mobile Game
      The Legend of Zelda: A Link Between Worlds from Nintendo EAD

      Best Audio
      BioShock Infinite from Irrational Games

      Pioneer Award
      Brandon Beck and Marc Merrill of Riot Games

      Best Debut
      The Fullbright Company for Gone Home

      Innovation Award
      Papers, Please by Lucas Pope

      Audience Choice Award
      Kerbal Space Program by Squad

      Lifetime Achievement Award
      Ken Kutaragi

      Best Downloadable Game
      Papers, Please by Lucas Pope

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      The Last of Us

      REVIEW. Written by Gillen McAllister

      "Naughty Dog have brought together these different elements and made them their own to create a masterclass in survival horror."



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