Respawn Entertainment have revealed that the Titanfall beta had around two million unique players.
"The most important thing for us on launch day is making sure that Microsoft's Xbox Live compute platform can scale up as high as we need it to," Jon 'Slothy' Shiring, the engineer in charge of Titanfall's smooth launch told Polygon. "We had the alpha, but that was fairly small. Alpha proved that the tech works. Beta, the thing we wanted to test was what happens when you scale it really high, see what breaks and then fix that so we don't have to find out on launch day.
"People are expecting the game to have problems, and I want to make sure that it doesn't. I want to do everything I can to make sure that it launches well. The Xbox Live compute platform is all brand new. Forza used it a little bit, but they weren't as reliant on it as we are. The game is completely reliant on it. If it's down, nobody can play."
Community manager Abbie Heppe said: "We're still look for tweaks to certain weapons or other things. The designers spent a lot of time watching videos and streams of people playing to try and look and see how they were abusing things or not understanding things."