Aquanox: Deep Descent - Norbert Varga Interview2014-11-17
We caught up with CEO of Digital Arrow, Norbert Varga, to talk about Aquanox: Deep Descent.
We caught up with CEO of Digital Arrow, Norbert Varga, to talk about Aquanox: Deep Descent.
We talked to Cezary Skorupka, Game Designer on JuJu and discussed their attempt at getting parents to play games with their children.
We had a chat with Alexis Le Dressay, Creative Director at Eugen Systems and talked about twitch-based gameplay and their attempts to bring the genre ..
We caught up with Maxime Josse, Space Dev Commander on Etherium and talked about his awesome job title, micro-management free Real-Time Strategy and r..
We snagged a couple of minutes with Orsolya Tóth, PR & Community Manager at Neocore Games and discussed the progression of the episodic and Incredible..
We stepped outside with Alexey Sazonov, Sales and Marketing Director at HeroCraft and talked about Turn-Based Strategy, Turn-Based Strategy, and some ..
We had a chat with Daniel Dumont, Creative Director at Gaming Minds Studios and discussed exploration, diplomacy, conquest, building economies, and mu..
We sat down with Viktor Linke, Art Director at Realmforge and talked about dungeon Feng Shui, personalisation, making sequels, and unicorns.
We caught up with Jan Theysen, Creative Director at King ART GmbH and discussed innovation in the point-and-click genre.
We had a conversation with D.R. Albright, Creative Director at Signal Studios about the franchise's history and what makes this release unique.
We caught up with Johannes Kiel, Producer on Blackguards 2 and talked about community feedback and the differences between the original and the upcomi..
We caught up with Gauthier Burnet, Lead Game Designer on Blood Bowl 2 and talked about the success of the original, the gap between iterations, buildi..
We snagged a couple of minutes with Boel Bermann, Game Writer at Paradox Development Studio and talked about Norse mythology, RPG, characters, and mor..
We sat down with Jan-Eric Lauble, Creative Producer for Dead Island 2 and discussed the franchise branching out, story, PVP, and more.
We caught up with the CEO and game director from Arrowhead to talk about Helldivers.
We caught up with Battlefield: Hardline's executive producer, Steve Papoutsis.
We caught up with Grimm Bros. co-founder Ash Monif to learn more about the promising indie title Dragon Fin Soup.
We discuss the duality of the game world, dialogue, the RPG market, and the decision to relaunch an unsuccessful IP with Peter Nagy, Head of Developme..
We were joined by artist Jake Hollands from Roll7 (OlliOlli) to learn more about their latest game Not A Hero that sees the player fight to put a corr..
We discuss Iranian game development, cultural import/export, and making room for Iranian games with Mehrdad Ashtiani, Head of Project Management at th..
We discuss cold war stoicism, parodying Marxism, and redemption of mankind in The Tomorrow Children with Dylan Cuthbert, president and founder of Q-Ga..
We caught up with the Senior Game Producer on Heroes of the Storm, Kaeo Milker, at Gamescom and discussed heroes, tactics, balance, and more.
We caught up with Nick Roth, technical design lead on Wildstar at Gamescom this year and discussed new content, seasonal themes, pleasant surprises, a..
We caught up with producer Manuel Scherer to learn more about the upcoming indie co-op platformer Tristoy that offers some interesting features includ..
We caught up with Tangrin Entertainment's Victor Legerstee to learn more about the interesting, upcoming action-RPG Kyn.
Gillen cornered Rogue Factor's Yves Bordeleau to learn more about the board game to video game adaptation that is Mordheim: City of the Damned.
We caught up with Orsolya Toth from Neocore Games, makers of the Van Helsing series, to learn more about DeathTrap a tower defense/action-RPG hybrid t..
We caught up with Two Tribes co-founder and designer Collin van Ginkel to find out more about the Toki Tori developer's latest project Rive.
We talked with a confident Maciej Binkowski who explained to us how Dying Light was going to change the first-person shooter genre forever more.
We caught up with creative director Jonathan Pelling and writer Anthony Burch and found out more about Borderlands: The Pre-Sequel, and in particular ..
Gillen caught up with Lucid Games co-founder Nick Davies who's happy to be back working on the Geometry Wars franchise
Writer Jonas Kyratzes talks to us about The Talos Principle that's referred to as a "philosophical first person puzzle game".
We caught up with Deep Silver's creative producer Anthony Cardahi to discuss the story-driven Escape Dead Island that's being developed by Fatshark.
We once again caught up with executive producer Tomasz Gop to find out more about the soon to be unleashed action-RPG Lords of the Fallen.
We caught up with Bioware's Aaryn Flynn and discussed the development of the next Dragon Age game, how the studio responds to fan feedback, and shapin..
We caught up with Frontier Developments' David Braben, and he had plenty to tell us about the studio's next journey into the classic Elite franchise.
We were joined by creative director Andy Tudor and professional race car driver Oliver Webb to learn more about Project CARS.
We caught up with developer Matt Hergaarden outside the Holland Pavillion at Gamescom to learn more about World War I shooter Verdun and its developme..
European brand manager Adam Bhatti talks to us about what PES needs to do in order to win back fans lost to FIFA over the years and how this year is a..
What is Lumo Deliveries? It's a simulation that deals with the exciting world of parcel deliveries and we caught up with designer Jonathan Evans to le..
We caught up with senior producer Rob Jones to learn more about this year's edition of the NBA 2K series.
We caught up with co-lead designer Will Miller and senior producer Dennis Shirk to learn more about the soon to be released sci-fi strategy that is Ci..
Martin caught up with two of the main contributors to the soon to be released Dreamfall Chapters (at least the first episode that is) creative directo..
Gillen catches up with executive producer Phillip Ring from TT Games to find out more about Lego Batman 3: Beyond Gotham, transforming DC heroes, the ..
We caught up with David Robinson from Redacted Studios who's getting a second chance at capturing what's special about Afro Samurai in a video game.
Martin catches up with Dieselstörmers' game designer Stefan Schmitz to learn more about the game and its development.
We sat down with Maxime Durand who's the resident Historian working on the Assassin's Creed franchise and more specifically on Assassin's Creed: Unity..
Gillen caught up with lead game designer Bob Roberts to discuss the game and find out more about its development.
We met up with producer Peter Cornelius to find out more about the eagerly awaited sequel to Magicka. Improved netcode, artefacts, and healing while m..
We just managed to catch up with Johan Pilestedt, Game Director on Gauntlet and CEO of Arrowhead Studios at Gamescom to discuss reawakening a dormant ..
We had a chat about a Yeti, designing difficulty, designing with limitations and much more as Acid Nerve's Mark Foster opened up on Titan Souls.
We caught up with executive producer Fredrik Rundqvist to learn more about the structure of The Division, about New York City, dogs, rats, tunnel peop..
Bioware Austin general manager Jeff Hickman talked to use about the premise, concept, world and development of Shadow Realms.
Project lead Dan Lind tells us about what changes Paradox are making when they return to the World War II theatre. We learn more about the strides mad..
We've talked to Alien: Isolation creative lead Al Hope many times in the lead in to the game's release and he keeps holding back on information. Frust..
We had a chat with Broforce director Evan Greenwood to talk about a game that started out as a joke that would up resulting in a phone call from Lions..
We caught up with Oculus VR founder Palmer Luckey and vice president of product Nate Mitchell to learn more about their newly acquired money suits, wh..
Producer Robert Siwiak talks to us about Lara being able to swim, the co-opetition that is a the core of the game and much more in this interview.
The re-announcement of Until Dawn on PS4 was one of the great reveals at Gamescom and we caught up with executive producer Pete Samuels to learn more ..
We caught up with Rachel Franklin, executive producer on The Sims 4 to learn more about the life simulation that's just getting ready for release, wha..
We caught up with Josh Sawyer and Adam Brennecke from Obsidian Entertainment at Gamescom to discuss their kickstarted old school RPG Pillars of Eterni..
We caught up with Rocksteady Studios' social marketing manager Gaz Deaves to talk about the Caped Crusader's latest adventures in Batman: Arkham Knigh..
Assassin's Creed: Rogue described as the end of the North American Assassin's Creed trilogy is hitting PS3 and Xbox 360 this fall and we caught up wit..
We sat down for a chat with Turtle Rock Studios' Phil Robb to learn more about the work that has gone into Evolve, the recent delay, and ultimately ho..
We learned a little bit more about the turn-based duel game Aerena: Clash of Champions that recently launched into its 2.0 shape from Cliffhanger Prod..
Gamescom played host to the big multiplayer reveal of Call of Duty: Advanced Warfare and Nick caught up with Sledgehammer Games' founders Glen Schofie..
We had a long chat with Peter Molyneux, formerly of Bullfrog and Lionhead, and currently a designer and founder at 22Cans - responsible for Curiosity ..
We caught up with Ed Boon, creator of the Mortal Kombat series, to discuss the next iteration of the franchise. The interview covers the new concept o..
We caught up with the creative director of Far Cry 4, Alex Hutchinson, to discuss Shangri-La, verticality, elephants, the fictional world of Kyrat and..
We stopped by the Disney booth at Gamescom to talk to senior producer Christian Arretche about the prospects of Disney Infinity 2.0: Marvel Super Hero..
We had a long chat with NHL 15 associate producer Andy Agostini that mainly about puck physics and how the puck is becoming more predictable in some w..
We talk to senior producer Nick Channon about the improvements and tweaks that have gone into the new iteration of the ever popular FIFA series.
We caught up with the CEO of Colossal Order, Mariina Hallikainen, to learn more about the latest Cities game from the studio - a direct competitor to ..
Design director Bernd Diemer opened up on the development of Dead Island 2 detailing some of the design philosophies, features, and concepts of the co..
CD Projekt producer Stan Just discusses bettering Witcher 2's cinematic intro, and future-proofing Witcher 3.
Dontnod's Life is Strange was one of the more intriguing announcements of Gamescom and we sat down with the co-game director and art director Michel K..
We caught up with Bungie community manager David Dague in Cologne to learn more about the final approach to Destiny's launch next month.
Building a game based on Little Red Riding Hood isn't as straight forward as it may sound and we stopped by Grin's booth at Gamescom to chat with foun..
Gloria O'Neill from the Cook Inlet Tribal Council and Alan Gershenfeld from E-Line Media gave us an insight into how Never Alone - a platform game bas..
We talk to Respawn Entertainment's community manager Abbie Heppe about the upcoming final DLC drop for Titanfall IMC Rising as well as the greater jou..
We caught up with senior game producer Yong Woo at Gamescom to learn more about Heartstone, reactions on Curse of Naxxramas, the rise of the game as a..
We sat down with Sony Worldwide Studios Europe vice president Michael Denny during Gamescom to learn more about PlayStation's strategy moving forward ..
We sat down with Deconstructeam's Jordi de Paco and Jorge Plaza to discuss their adventure game Gods Will Be Watching (now with added Mercy) and what ..
Gillen caught up with 343 Studios' Kiki Wolfkill at Gamescom to learn more about the prospects of Halo Channel and the experiences it will tie togethe..
We had a chance to chat with game director Josh Mosqueira about the Ultimate Evil Edition of Diablo III that's hitting new and old consoles this week.
We sat down with the producer of Fortnite, Roger Collum, at the dedicated Gamescom event for Epic Games' next major release. The talk centered on the ..
Join the GRTV crew in Cologne one last time as they discuss the major highlights and headlines from this year's Gamescom.
GRTV editor Nick Holmberg takes us on a tour of Gamescom.
We got a presentation for the upcoming Norse mythology RPG, Runemaster.
Full match - Goliath monster.
Obsidian take on the classic 90s RPG with their Kickstarter-funded project.
We caught up with Blizzard’s Matthew Berger who had plenty to tell us about the new Ultimate Evil Edition of Diablo III that’s coming soon to new-gen ..
Game director David Eckelberry tells us more about Fable Legends, the new 4vs1 multiplayer game coming from Lionhead Studios.
Join us for a tour of the showfloor of this year's Gamescom in Cologne.
We talked to The Crew's creative director, Julian Gerighty, who had plenty to tell us about the recent beta, the impending beta, a third console beta,..
Unity’s creative director, , joined us in Cologne to discuss first new-gen Assassin’s Creed game.
We talk to Turn 10's Dan Greenawalt about the two racing games from the expanding series, Forza Motorsport 5 and Forza Horizon 2.
Bengt and Gillen give us an update and opinion about this years Microsoft Press Conference.
The third update from the Call of Duty trip.
Bengt Lemne and Christian Gaca give us an update and opinion about this years Sony Press Conference.
Vlog #2 - On the road to Gamescom
Gillen McAllister catches up with Dave Cox, the creative director of Lords of Shadow 2. They discuss combat, exploration, camera angles and the future..
As Gamescom was drawing to a close we spoke to Tadeusz Zuber, the CEO of Reality Pump Studios, and found out a bit more about Raven’s Cry, a pirate st..
We sat down with Carbine Studios' lead narratie designer Chad Moore to learn more about the world of Wildstar - the upcoming sci-fi MMORPG.
We caught up with Daedalic Entertainment's Kai Fiebig and Claas Wolter to the discuss their venture into world of RPGs with Blackguards.
Bengt Lemne talks with Frogwares Studio's business development manager, Olga Ryzkho, and discovers more about Crimes & Punishments, the latest adventu..
We caught up with Hidden Path Entertainment’s CEO, Jeff Pobst, and discovered a little more about a unique project in development at the studio, Windb..
We caught up with senior producer Jeff Lydell from Bigpoint to discuss the military shooter MOBA Merc Elite that recently went open beta.
We caught up with Francois Potentier, CEO at Mighty Rocket Studio, to find out more about beat 'em up Final Exam and its origins as a spin-off from su..
We catch up with project lead Dean "Rocket" Hall to discuss how DayZ has been evolving and how the teams grows as we're approaching alpha.
Gillen McAllister caught up with creative director Paul Cross to discuss the changes made to the concept and how the new edition does a better job of ..
Gillen McAllister catches up with Abbie Heppe at Gamescom, where Respawn’s community manager tells us more about the excitement building around Titanf..
We caught up with the CEO of Hidden Path Entertainment to talk about the upcoming tower defence game Defense Grid 2, the genre in general and user gen..
Bryce Yang talks to Gillen McAllister about some of the features set to appear in WWE 2K14, including the new 30 Years of Wrestlemania mode.
Creative director Jan "Poki" Müller-Michaelis talks to us about ending the Deponia trilogy with Goodbye Deponia, about tricking the player and saying ..
We caught up with the joint producers of Yaiba: Ninja Gaiden Z Keiji Inafune and Yosuke Hayashi at Gamescom to talk about the upcoming zombie slasher.
Gillen McAllister caught up with producer Jared Neuss to discuss one of his favourite subjects - pegs. Masters at combining hardcore mechanics with ca..
We caught up with producer Brian Lindley to discuss the playable zombies of Garden Warfare and the intriguing Boss Mode.
Enemy Front is a game that's been on the horizon for quite some time and we caught up with lead game designer Phil O'Connor to find out how the game i..
We caught up with Infernum Productions' Holger Anders (PR Manager) and Matthias Isenmann (Game Designer) to discuss MMORPG Dragon's Prophet that has b..
We caught up with associate producer Walid Miled to find out more about the upcoming fantasy RPG Bound by Flame from French outfit Spiders. Note: Sinc..
Bengt Lemne talks with The Crew’s creative director, Julian Gerighty, at this year’s Gamescom and finds out more about what will keep players coming b..
Gillen McAllister was joined by studio head and co-founder of Vicarious Visions Guha Bala as they discussed the new Skylanders Swap Force, the nature ..
Creature combat designer Maria Aliprando talks us through what Gamescom visitors experienced in The Elder Scrolls Online, about the first person persp..
We caught up with Gordon van Dyke to discuss War of the Vikings that recently launched into early access on Steam.
We caught up with creative director Jens Matthies to discuss the prospects of Wolfenstein: The New Order.
We caught up with John Hargelid, executive vice president of Paradox North, about the upcoming PvP title Magicka: Wizard Wars.
Gamereactor's Martin Eiser caught up with the CEO of Haemimont Games, Gabriel Dobrev, to find out more about the upcoming chapter in the Tropico serie..
We caught up with Deep Silver Development Director Vivien Dollinger to find out more about the new Dead Island game where the franchise moves into the..
We caught up with Jared Gerritzen, owner of one of the finest beards of Gamescom, to talk about Blacklight Retribution coming to PS4. We also cover th..
We caught up with lead game designer Emile Pedneault from Eidos Montreal to discuss Deus Ex: Human Revolution and the upcoming Director's Cut. What's ..
We caught up with Tak Miyazoe, publishing producer on Dark Souls II, in Cologne to find out more about the upcoming beta and the work that has gone in..
We caught up with Turn 10's community manager Brian Ekberg in Cologne to talk about the final stretch of road the remains of Forza Motorsport 5's deve..
Gamereactor's Martin Eiser caught up with the creative director of Rise of Venice, Daniel Dumont, to learn more about the historic trading and economy..
We caught up with game director Arthur Parsons to talk about the massive amount of characters that will be playable in Lego Marvel Super Heroes (appro..
The talented folks at Arrowhead Game Studio (Magicka, The Showdown Effect) are working on what cannot be referred to as a topdown Starship Troopers fo..
Techland game designer Maciej Binkowski talks to us about how Dying Light differs from the studio's previous work and how movement and day/night cycle..
It's not Everquest III, it's Everquest Next. Director of Development David Georgeson talks us through the concept for the upcoming MMORPG.
We caught up with senior producer Jason Leigh to discuss how the new Dead Rising 3 is shaping up.
We caught up with Full Control's Thomas Hentschel Lund to discuss the recently released Space Hulk and the kickstarted Jagged Alliance: Flashback.
InXile Entertainment's Brian Fargo showed Wasteland 2 to the press at Gamescom and was surprised to find so many backers among the journalists. Pressu..
We caught up with Gaijin Entertainment's Alexander Trifonov to find out the latest on War Thunder, it's Oculus Rift support and the PS4 version.
We talk to Eric Holmes about choosing villains for the prequel, how playable Deathstroke differs from Batman (and how he fights 100 foes) and whether ..
We chat with Battlefield 4 executive producer Patrick Bach about levelution, what this generation of console has been like, and how players quickly fi..
Murasaki Baby was one of the more unique new games that caught our eye during Gamescom. We met up with the creative director Massimo Guarini to find o..
We talk to Digital Extremes creative director Steve Sinclair about bringing the F2P title to PS4.
Writer, designer, producer Jeff Tanton admits to being intoxicated while thinking up the concept for Foul Play and explains some of theatrical mechani..
We talk to executive producer David Rutter about this year's edition of the FIFA series, what next-gen brings and how fleshing out the spectators help..
We caught up with Charles Martinet at Gamescom and touched on the Voice of Mario's love of food, travelling and personal philosophy.
We sat down with producer Nadezhda Golubenko at Gamescom to learn more about the current state of Crytek's free-to-play shooter Warface.
Lightning Returns: Final Fantasy XIII design director Yuji Abe and publicity producer Yohei Murakami talk world design, not restricting the JRPG genre..
We talk to story writer Jakub Szamalek about taking the narrative into the open world, and closing the chapter on Geralt.
Gillen McAllister talks with Hamilton Chu, Hearthstone: Heroes of Warcraft's executive producer, and finds out more about the card game based in the W..
Producer Vince Grogan introduces us the world of Lego Legends of Chima Online - the new free-to-play MMO that draws inspiration from TT Games' Lego ti..
We caught up with writer Slawomir Uliasz from Flying Wild Hog to learn more about the reimagening of Shadow Warrior.
We catch up with Infernum's director of product management, Kristian Metzger, to learn more about the changes that are coming to Brick-Force. Specific..
Fresh from announcing the expansion to Diablo III at Gamescom, game director Josh Mosqueira and art director Christian Lichtner talk to Bengt Lemne ab..
Gillen McAllister talks with Bungie's Community Manager, David Dague, about how players will shape their own adventure in Destiny.
Vice president of Sony Worldwide Studios' Michael Denny showcased seven new titles at Sony's Gamescom press conference in this interview he discusses ..
We caught up with vice president of development at Red 5 Studios James Macauley to discuss the state of Firefall and what the future is like for the M..
At this year's Gamescom we caught up with senior producer Garth DeAngelis and found out more about the expansion coming to the Xcom universe later thi..
Zoink Games Klaus Lyngeled walks us through the Gamescom demo level of Stick it to the Man - a mindreading puzzle platformer.
Hawken is all about mechs... and virtual reality. We caught up with senior producer Paul Loynd to discuss the game and Oculus Rift.
Steve Greden QA tester at Wargaming Chicago gives us a demonstration of World of Tanks on Xbox 360 and outlines what we can expect upon launch.
It's Friday at Gamescom and Dennaton's Dennis Widén had a late night or perhaps several late nights in a row. We dragged him away from his sad looking..
The term legend is often casually thrown around in the gaming industry, but having directed such classics as Resident Evil 2, Devil May Cry, Viewtiful..
What's going on in Planetside 2? We caught up with European product manager Peter Brolly at Gamescom to find out what's next...
The creator of Harvest Moon Yasuhiro Wada is working on a new game that should appeal to fans of Harvest Moon and Animal Crossing. Martin Eiser caught..
Associate producer Sylvain Trottier talks to us about the Jackdaw and its features in Assassin's Creed IV: Black Flag.
We caught up with Goichi Suda, better known as Suda51, in Cologne for a brief chat on Killer is Dead, next-gen... and well, secrets and t-shirts.
Paradox Development Studios head honcho Johan Andersson talked to us in the lobby of the Cologne Hyatt about the development of Europa Universalis IV ..
Adventure enthusiast Martin Eiser caught up with Revolution Software's Charles Cecil at Gamescom to discuss the resurgence of the genre and the next B..
Gamereactor had a booth of our own at this year's Gamescom in Cologne. A booth where fans could gather to play some retro offerings, pick up a magazin..
Gillen stepped inside of the Call of Duty booth at Gamescom to talk with executive producer Mark Rubin about the multiplayer of Ghosts.
We filmed Blizzard's massive unveiling of the first Diablo III expansion - Reaper of Souls - in Cologne and if you're dying to find out all the detail..
A bunch of the Gamereactor editors in attendance at Gamescom in Cologne sat down to share their highlights and stories from the massive game show.
Marcus Nilsson, the executive producer for Need for Speed: Rivals, talks with Bengt Lemne about All-Drive, co-op racing, and the renaissance currently..
In this hour-long special show, a selection of the indie developers highlighted at this year’s Gamescom stopped by the Gamereactor booth to discuss th..
We spoke to Avalanche Studios’ Christofer Sundberg at this year’s Gamescom and found out more about the recently announced open-world adventure, Mad M..
Microsoft didn't live stream their pre-Gamescom press conference this year, so here it is in its entirety.
Gillen and Rasmus take us through the talking points from Sony's pre-Gamescom press conference.
Bengt hosts a variety of discussions with several editors from across the Gamereactor network, as we look back at the major announcements from the fir..
Rasmus sits down with The Division's game director, Ryan Barnard, for an extended chat about the MMO-shooter, next-gen, and recent announcements.
Gillen and Christian share their thoughts about EA's Press Conference at Gamescom 2013.
Christian Gaca from Gamereactor Germany went to see Microsofts Xbox One in action at a little press event yesterday. Here are his thoughts on what the..
Phil Ring, producer at TT Games, talked to Mathias Holmberg at Gamescom this year. They discussed Lego Lord of the Rings, the voice of Sir Ian McKelle..
We caught up with Yves Bordeleau, studio director at Cyanide to find out more about the upcoming dungeon experience we're about to be treated to in Im..
Gamereactor's Mathias Holmberg caught up with Red 5 Studios' lead designer Scott Youngblood to find out more about the upcoming massively multiplayer ..
We caught up with lead game designer Eric Jannot from Noumena Studios to talk about the upcoming RPG Demonicon set in the world of The Dark Eye (Die S..
We caught up with Neocore's Orsolya Toth to learn more about the adventures of young van Helsing in this upcoming action-RPG.
Mathias Holmberg caught up with executive producer Jeremy Gaffney to learn more about the upcoming MMORPG Wildstar, its systems, premise and how it ai..
Cities in Motion 2's chief executive officer Mariina Hallikainen was on hand at Gamescom to tell us more about the public transport simulator.
We caught up with Trion's Tony Morton at Gamescom, and he was able to tell us about their unique collaboration with Syfy. Defiance is both a game and ..
Mathias caught up with Codemasters' Alan Perrie to discuss the most unlikely of racing combinations as F1 meets kart racing in F1 Race Stars.
Paramount's Brian Miller talks us through the Gamescom experience of the upcoming Star Trek game and the effort to make sure this movie game won't suc..
Nordic Games' Philipp Brock gives us the latest details on the remake of the original Painkiller that's due out next month.
At Gamescom this year, Mathias Holmberg caught up with Dreamfab's Bastian Stange, who was on hand to tell us about some of the different games coming ..
We caught up with Bit Baron's Alexander Zacherl, and he was able to tell us a bit more about Tridek – Creatures of Galena, the trading card game comin..
Rome II is the title that Total War fans have long been calling for, and happily it should be with us late next year. Gillen McAllister caught up lead..
Lead designer Jake Solomon gives us the latest intel on Firaxis' Xcom: Enemy Unknown.