Call of Duty: Advanced Warfare - Reader Questions2014-09-08
Nick visited the guys at Sledgehammer Games and asked the two question you guys asked a lot.
Nick visited the guys at Sledgehammer Games and asked the two question you guys asked a lot.
Nick sat down with Glen and Michael from Sledgehammer to hear about the inspirations for the new Call of Duty.
Nick caught up with the professional Call of Duty Team NV to hear their thoughts on the multiplayer of Call of Duty: Advanced Warfare.
When is the best time to launch a game? When is it actually ready? Excited by the recent launch, Markus shares his experience and shows some live onli..
Frogmind's CEO talks Badland success for a 2-man company and how to stand out with a unique twist like the puzzler dark setup. Besides, Vuorinen disc..
Carrillo is back at GRTV to talk about the future of mobile entertainment (even competing with consoles for the living room) and everything Digital Le..
Etermax found great success in Spanish-speaking countries with extremely popular social-educational apps like Aworded and Triviacrack. Cavazzani expla..
We catch up with the Director of Games at Ustwo in Barcelona and discuss architecture as an assistance for the player, shortness as a statement for ga..
We caught up with producer Luis Oliván in Barcelona to learn more about the recently Kickstarted classic point-and-click adventure. Though its unique ..
Game designer from Beautifun Games explains Nihilumbra's darker offer success on iOS and details its imminent launch on Wii U after Steam version. Bes..
We caught up with Firefly’s Nick Tannahill and found out more about how the studio are making sure that Stronghold Crusader 2 lives up to the expectat..
We visited Blue Byte in Düsseldorf to see the all new The Settlers: Kingdoms of Anteria. We had lot of questions about the addition of an adventure mo..
The always passionate University of Southern California Professor and former Naughty Dog game designer talks past (Uncharted and The Last of Us design..
We caught up with Dead Pixels’ creator, John Common, who had plenty to tell us about the side-scrolling sequel that’s heading Straight to Video.
At the recent Prague n' Play we caught up with 1C Company's Anatoly Subbotin to discuss the historical flight game Ilya Muromets and how the project g..
Halldor caught up with IL-2 Sturmovik: Battle of Stalingrad chief producer Albert Zhiltsov at Prague n' Play to learn more about the game the develope..
Our Spanish editor-in-chief David Caballero caught up with the director of Gamelab, Iván Fernández Lobo, to discuss the event, its history and the man..
Gamereactor Spain's David Caballero met with Dos Studios' Mattis Delerud at Gamelab recently to discuss Size DOES Matter, music games and give us a de..
Corts and his Super Awesome Hyper Dimensional Mega Team of three more guys are currently pitching the beautifully looking Rise & Shine to publishers, ..
Harmonix founder and main mind behind highly successful music games such as Rock Band or Dance Central talks past, present and future of his genre of ..
eRepublik Labs' Alexis Bonte talks us through Tactical Heroes, a new and ambitious sci-fi, turn-based, Xcom-like strategy combat game for iPad which w..
Under the constant threat of a little girl's soccer ball in the streets of Barcelona, we catch up with Tim Schafer to discuss inspiration, videogames ..
Keiji Inafune, one of the men responsible for Capcom classics such as Mega Man and Dead Rising, talks several topics on GRTV after recently leaving th..
One year after describing the ambitious project that is Ubisoft Toronto, Jade Raymond is back on GRTV to discuss the current workflow at the studio wi..
Gods Will Be Watching, even when you take tough decisions in a pixelated point-and-click thriller. Game designer and CEO talks us through this differe..
Most part of this interview is naturally dedicated to Shenmue 3, probably the most requested project in the industry. But Gamelab 2014 Legend Award Yu..
Gamereactor caught up with president of Sony Worldwide Studios at last week's Gamelab in Barcelona. Right before getting his Honor Award, Yoshida-san ..
Fresh from the announcement of Lego Batman 3: Beyond Gotham, we caught up with Stephen Sharples, who had plenty to tell us about the new features comi..
Gamereactor Germany's Martin Eiser met up with CyberConnect2's Hiroshi Matsuyama to talk about the next Naruto game Ultimate Ninja Storm Revolution.
We caught up with Mojang's Daniel Kaplan at Microsoft's Game Camp Sweden were he serves as a mentor for one of the student teams. We talk about the on..
We had a chat with Lars Bonde, Cinematic Lead Animator on Watch Dogs.
Wildstar has just launched, and we recently caught up with senior game designer Kathryn Megan Starks about 40-player raids, a murder mystery adventure..
We caught up with the producer of the Tales of series, Hideo Baba, to learn more about the next installment in the franchise to see European release -..
We had a chat with ID@Xbox development lead Tom Miller at Game Camp Sweden about his role at ID@Xbox and the project as such.
We caught up with Svein-Gisle Saetre and Karoline Oppedal Aske from Krillbite Studio, the Norwegian outfit responsible for the scary toddler adventure..
We caught up with design director Lucas Davis to talk about the online multiplayer game that is BattleCry at the Bethesda pre-E3 event in Santa Monica..
We caught up with Vlambeer's Rami Ismail and discussed a variety of different industry related topics in this extended interview.
We caught up with Leander Hambley and found out more about the ongoing development of Introversion’s penal simulator, Prison Architect.
Bethesda vice president of PR and marketing Pete Hines talks to us about some of the most important aspects of The Evil Within's survival horror. From..
We caught up with Carbine Studios' development director Matt Mocarski at Nordic Game recently to talk about the game that is just days away from its l..
Gamereactor caught up with Arrowhead’s Robert Tatnell and found out more about the studio’s reimagining of the classic Gauntlet.
Gamereactor Spain's David Caballero sits with product specialist Michael Broek in a military half-track during a recent Wargaming event in Paris to di..
Gamereactor Germany's Christian Gaca met up with director of design Michael de Plater to discuss the frequency of death in Shadow of Mordor, the Nemes..
We caught up Turtle Rock’s co-founder, Phil Robb, in Santa Monica, and he had plenty to tell us about the studio’s next multiplayer game, Evolve.
We caught up with Mike Bithell and discussed his next game, Volume, a modern day realisation of the Robin Hood story.
We caught up with Evolve’s international producer, Iain Willows, and found out how the game has evolved since the last time we saw it.
Craig Thomas and AJ Grand-Scrutton from Dlala Studios talk us through Overruled!, the 2D multiplayer platform fighting game where the rules are consta..
We caught up with Dan Pearce (AKA GameDesignDan), the creator of 10 Second Ninja, and found out a bit more about the challenging platformer.
Romain Mardot discusses latest features and new content coming to the Xbox 360 version of the WWII free-to-play hit. The producer shares some insight ..
We talked free-to-play Ace Combat Infinity’s lead producer, Kazutoki Kono, at this year’s Level Up event in Berlin. We find out more about the aerial ..
We caught up with Team 17’s Adam Findlay and found out more about Flockers, the studio's new IP, which went live on Steam Early Access this week.
At this year’s Level Up in Berlin we tried out GoD Factory: Wingmen using the Oculus Rift, and then spoke to lead game designer Guillaume Boucher-Vida..
At Level Up in Berlin we caught Suda 51 and Naoto Tani and discussed the strange new title that has just been released, Short Peace: Ranko Tsukigime's..
We caught up with film director slash game director Josef Fares (Brothers: A Tale of Two Sons) to learn about his views on Microsoft's Game Camp initi..
We caught up with John Ribbins and Jake Hollands from Roll7 and talked about their recently announced title, Not A Hero, as well as discussing the fut..
We caught up with Coffee Stain Studios' Anton Westbergh at Microsoft's recent Game Camp Sweden kick-off to discuss the success story that is Goat Simu..
We sat down with CD Projekt Red's Michal Platkow-Gilewski and Miles Tost to learn more about the technical side of Wild Hunt, the way decisions impact..
We caught up with 50% of Vlambeer, Rami Ismail, and talked to the indie developer about the launch of Luftrausers and the Early Access release of Nucl..
Mike caught up with game designer Maciej Binkowski to learn more about Dying Light - a more mobile, mature and vertical experience than the studio's p..
We caught up with global community manager Keith Donachie to discuss War Thunder and the upcoming expansion Ground Forces that adds tanks to the game.
The ever-expanding World of Tanks reaches new frontiers with its 9.0 version. During a recent event in Paris, lead producer Romain Mardot shares more ..
We caught up with Masaaki Hoshino at Level Up 2014 and talked about Soul Calibur's shift from store shelves to digital free-to-play.
We caught up with Masaaki Hoshino at Level Up 2014 and talked about Soul Calibur's shift from store shelves to digital free-to-play.
We sat down with David Georgeson from Sony Online Entertainment and Stéphane Bura of Storybricks to discuss the ambitious plans surrounding AI in Ever..
We met up with Frictional Games' Jens Nilsson at Game Camp Sweden where he serves as a mentor to one of the student teams to talk about that project a..
We caught up with executive producer Ryuichiro "Dragon" Baba and producer Michael Murray to learn more about the recently announced 2vs2 arena battler..
We caught up with Ragnar Tørnquist and found out how the development of the crowdfunded Dreamfall Chapters is coming along, and learnt a bit more abou..
We caught up with Creative Assembly's Al Hope and found out more about Alien: Isolation, and what the studio is hoping to achieve by venturing into th..
We talk to senior producer Terry Michaels about "the beginning of the path to Everquest Next" that is Landmark.
We caught up with Dean "Rocket" Hall and found out how things are going with DayZ, and asked what's coming up in the zombie survival simulator.
Gillen McAllister sits down with Nick Cooper, the producer of Transformers Universe, and finds out about the bots coming in the game, how Jagex implem..
We sit down with SOE's David Georgeson and find out more about the ambitious new MMO, Landmark, including content creation, dealing with trolls and ma..
Nick catches up with Candice Capen, Community Coordinator at Infinity Ward.
Nick catches up with Censor at the Call of Duty Championship.
Nick caught up with Rambo right after his team Envy lost the final.
Nick catches up with Crimsix of Complexity at the Call of Duty Championship.
Nick sat down with Joe Cecot of Infinity Ward at the European Championship in Call of Duty.
Nick sat down with the two British players from Lightning Pandas.
We caught up with game director Nate Fox just a couple of weeks prior to the release of Infamous: Second Son and we talk about the decision to move on..
Gamereactors spanske chefredaktør David Caballero var med til en event i Madrid, hvor han fik chancen for at se nærmere på Kinect Sports Rivals.
Nick Holmberg talked with the team Killerfish during the EU finals of this year's Call of Duty World Championship.
Nick had a talk with Hastro at the Call of Duty Championship EU Finals.
Nick had a chat with Call of Duty expert Chris Marsh at the Call of Duty Championship EU Finals
At an event in Stockholm, Gamereactor’s Bengt Lemne caught up with Sucker Punch’s Ken Schramm and the pair discussed the PlayStation 4 exclusive, Infa..
Nick talked to Swanny of Epsilon Gaming right after the final of the European Call of Duty Championship.
Nick Holmberg caught up with the winning team of the European Call of Duty Championships TCM Gaming to discuss the tournament and the upcoming World F..
Gillen McAllister caught up with Frogwares Games marketing manager Olga Ryzhko and found out more about the next chapter coming in the studio’s long-r..
Gamereactor's resident Resogun expert Arttu Rajala caught up with Housemarque's Mikael Haveri to discuss the studio's heritage, the development of Res..
We recently had a chance to talk to lead encounter designer Ion Hazzikostas about the upcoming Warlords of Draenor expansion of World of Warcraft.
We caught up with Blizzard's Waytt Cheng to discuss the upcoming expansion for Diablo III - Reaper of Souls.
At an event in Helsinki, Arttu catches up with Trials Fusion's creative director and company co-founder, Antti Ilvessuo, and the pair discuss what pla..
Arttu sits down with Trials Fusion’s lead game designer, Karri Kiviluoma, to find out more about the next entry in the addictive digital series.
We caught up with programmer Kenth Ljung to talk about indie co-op puzzler Cobots.
Lee West and James Norton are in Lego World, the home of all things Lego, to discuss the latest franchise entry from TT Games, Lego The Hobbit.
We caught up with lead level designer Julien Desourteaux to talk about the novel stealth proposition that is Styx: Master of Shadows.
Lee West met with Jacob Agertoft from LEGO Digital Games at LEGO World to talk about The Lego Movie Videogame, an upcoming MMO and the newly released ..
Johannes Leander talks with Titanfall’s lead artist, Joel Emslie, about the beta that just kicked off, some of the subtleties to be found in the gamep..
Shortly after the announcement of Hearts of Iron IV, Bengt Lemne talked with project lead Dan Lind about the strategy series, and where the studio are..
After getting hands-on with Evolve, Gillen McAllister talks with Turtle Rock’s Matt O’Driscoll about the development of the game, how they’ve balanced..
UFC nut Thomas Blichfeldt pinned down the game’s creative director, Brian Hayes, and found out more about the new title coming to Xbox One and PlaySta..
We talk to Paradox Development Studio manager Johan Andersson about their upcoming Norse mythology RPG Runemaster. Is it one of those Sagas per chance..
Game of Beards, or Bound by Flame as it's also known is the latest game from French studio Spiders. Gillen caught up with producer Walid Miled to lear..
We caught up with Blood Bowl 2 senior product manager Sylvain Séchi to find out more about the fantasy football offering.
We caught up War of the Vikings executive producer Gordon Van Dyke to find out more about how the game is shaping up now that it's in the hands of the..
We caught up with director of design Michael de Plater at a first look event for Middle-Earth: Shadow of Mordor in London. We talk about the main char..
We have a chat with producer Kunio Hashimoto about the latest Dragon Ball Z title - Battle of Z.
Series producer Hideo Baba talks to us about the upcoming PS3 releases Tales of Symphonia Chronicles and Tales of Xillia 2 as well as the franchise as..
We caught up with Warlock II producer Jörgen Björklund at Paradox Interactive’s offices in Stockholm and found out more the upcoming fantasy strategy ..
We stopped by the Arrowhead Game Studios offices to talk to lead designer Emil Englund about splitting up in two teams, one working on Helldivers and ..
We sat down to talk to two dressed up game developers, CyberConnect2's Hiroshi Matsuyama and Namco Bandai producer Noriaki Niino about the upcoming fi..
Secrets of Grindea pays homage to the likes of Super Nintendo greats such as Secrets of Mana and A Link to the Past, while adding modern twists and on..
We talk to Massive Entertainment managing director David Polfeldt after his presentation at DICE's European Summit, covering not just The Division, bu..
We caught up with Spaces of Play's Andreas Zecher to discuss the exploration heavy indie title Future Unfolding.
Late last year at Sweden's Gamex show we talked to Ubisoft Massive's IP Developer Martin Hultberg about the eagerly anticipated The Division and how t..
We sat down with Europa Universalis IV project lead Thomas Johansson to discuss the first expansion Conquest of Paradise, development practices and mo..
We asked a variety of game developers about their picks for game of the year. GTAV, The Last of Us, Dota 2, Papers, Please, The Stanley Parable and Mo..
At this year’s Gamex we talked with Rickard Westman about Pavilion, a fourth-person puzzle adventure about guidance and subliminal control which is he..
We grabbed lead writer Brian Kindregan and lead level designer David Adams at BlizzCon for a quick talk about all things Reaper of Souls!
We stopped by the Arrowhead Game Studio offices to talk about the upcoming cross-platform PlayStation title that is Helldivers with game designer Patr..
We talked to Paradox North executive VP John Hargelid about the decision to launch Magicka: Wizard Wars on Steam Early Access, shaping the game based ..
We caught up with two members of the Need for Speed: Rivals team at Ghost Games, assistant designer Reza Hedayati and gameplay designer Carola Berens,..
We talked to Alexander Bergendahl from Poppermost Productions about the free roaming skiing and snowboard title Snow. Recently released through Steam ..
We caught up with producer Ryo Mito to talk about the PS3 exclusive fighting game Saint Seiya: Brave Soldiers.
We talked to Ubisoft Montreal's Jean-Sebastien Decant, lead game designer on Assassin's Creed IV: Black Flag, about next-gen development the future of..
We talk with Matthew Berger, level designer on the Diablo III console team, about why a game with random levels needs level designers, monsters invadi..
We caught up with visual effects artist Jesse Buchanan from Infinity Ward at the Swedish launch event for Call of Duty: Ghosts.
Lead encounter designer Ion Hazzikostas talked to Rasmus Lund-Hansen about Warlords of Draenor, bringing back some iconic Orcs of old, raids, and vari..
We talk to Blizzard veteran and production designer Chris Sigaty about the upcoming MOBA Heroes of the Storm, it's origins and concept.
Rasmus Lund-Hansen caught up lead designer Eric Dodds lead artist Benjamin Thompson at BlizzCon to discuss changes that are being made to Hearthstone ..
We caught up with Paradox Interactive's Henrik Fåhraeus at Gamex, where he told us more about the incoming expansion for Crusader Kings II, and where ..
We met with Watch Dogs' cinematic lead Lars Bonde to discuss privacy issues, the recent delay and the performance capture
We caught up with associate producer Momchil Gindyanov to discuss the console release of former PS Vita exclusive Assassin's Creed III: Liberation.
We had a chance to talk to eSports Manager Nick Allen from Riot Games, who told us about the future for League of Legends. Watch the interview to hear..
We talk to FIFA 14's producer, Nick Channon, and find out about the features set to appear in next-gen FIFA, and how the new hardware changes the game..
We talk with actor Gethin Anthony about his role in Cloud Chamber, and working with motion capture technology.
Gillen McAllister had a nice long chat with Splash Damage CEO Paul Wedgwood following his speech at the inaugural DICE Europe summit in London. They w..
Gillen catches up with Thief’s producer, Joe Khoury, and they discuss how the series reboot is shaping up.
We caught up with lead designer Phillippe Baude at the recent Ubisoft DigiDays event in Paris to talk about the innovative multiplayer modes and the c..
We talk to game designer Lau Korsgaard about the strange nature of a sci-fi murder mystery social game called Cloud Chamber.
Rasmus Lund-Hansen caught up with Christian Fonnesbech, transmedia director, of Cloud Chamber a social internet mystery game/found footage kind of med..
We caught up with the president of the Academy of Arts & Sciences, Martin Rae, at the inaugural D.I.C.E. Europe summit in London to talk about the sta..
We caught up with Tina Palacios, senior community manager at Infinity Ward, to discuss all things Call of Duty: Ghosts.
Adrian Lacy, development director for Valiant Hearts, talks us through tackling the subject matter of World War I and communicating between different ..
As Rayman makes another run towards mobile, we talk to senior producer Abdelhak Elguess about the pressures of following the best-selling original.
As Trials leaps onto iOS, we talk to creative director Antti Ilvessuo about the changes Redlynx have made to the series.
Lead writer Jeffrey Yohalem talks to us about converting a poetic saga into a game, and how the digital game came about from a discussion about JRPGs ..
Gamereactor's Suzanne Berget caught up with producer Cameron Lee at the reveal event for Dragon Age: Inquisition to find out more about the upcoming R..
Christian from Gamereactor Germany had the pleasure to talk with Peter Molyneux about his new game Godus and several other interesting and entertainin..
No one better than Gamevil president to talk about success in mobile gaming. Some comments on the key to make a game stand out, high tech in mobile de..
Games Guru Tommy Palm discuss King's overwhelming success in mobile field, their studios and projects and mobile dev scene in the Nordics. All, with c..
How does middleware work? How can it help developers? Autodesk Media & Entertainment Business Development Manager Kevin Booth talks about "Middleware ..
Most successful game development company in Pennsylvania's CEO explains their key to success and talks about educational games or education for game d..
Jory Prum was the "sound guy" who recorded all the voices in Telltale Games' The Walking Dead and in this interview he goes on to detail some of the w..
Classic Counter-Strike 'father' talks about his upcoming team-based FPS. How do you make an indie shooter stand out from Call of Duty or Battlefield?
Storyteller Corey King explains in Barcelona how to tell an Augmented Reallity story with the ambitious Clandestine: Anomaly, the GPS-based tower defe..
We caught up with Development Director Alexander Kasianenko during the Wargaming anniversary event in Minsk to discuss the game that is currently in o..
Richard Lemarchand was the lead game designer on Uncharted 3: Drake's Deception, but left Naughty Dog to take up teaching at USC. We talked to him abo..
The ever insightful Jamie Ferguson talks to us about what gamers can expect from the latest entry in the Total War series, Rome II.
Studio communications manager Al Bickham explains the history of the Total War franchise, hardware requirements, and reveals why he'll be rooting for ..
Creative Assembly's James Russell explains some of the features and improvements coming in Total War: Rome II.
Vander Caballero (Minority Media) sat down with Gamereactor's David Caballero (no relation) to discuss the upcoming The Silent Enemy and emotional exp..
David Caballero caught up with Novarama's Daniel Sánchez-Crespo during Gamelab to discuss among other things the upcoming Vita title Invizimals: The A..
Creative director Enric Alvarez talks extensively about the sequel, touching on RPG elements, free camera, seamless world, skill trees and facial capt..
With Tiny Tina just launched, Borderlands 2 creative director explains how this game was engineered for DLC and what SmartGlass could add to the franc..
Right before receiving several awards in Barcelona, Digital Legends' CEO Xavier Carrillo sat down with GRTV to show their successful multiplayer shoot..
Just some weeks before his latest adventure, Rayman's 'father' Michel Ancel recalls its development process and the funny #FreeRayman moment. Besides,..
CEO Matias Myllyrinne talks us through all things Remedy. The innovative triple-A offering of Quantum Break, the good things about Xbox One, the futur..
Right after reviewing "The Road to PS4", lead architect Mark Cerny details Sony's next-gen console philosophy and importance of aspects like social in..
Assassin's Creed and Prince of Persia: The Sands of Time creator won't give away details on how he wants to evolve the action adventure genre again, b..
We talked about the challenges of creating an open world with Need for Speed: Rivals senior producer Jamie Keen.
Finnish studio Marketing Director share latest details on beautiful Trine 2's success and insights on Nordic indie scene. Oh, and first clues on Froze..
In the quirkiest interview filmed at iDÉAME V in Madrid, we learn the indie story behind Francisco Tellez and Unepic, an action-RPG about a normal guy..
The veteran French developer talks us through the story of the physics game Puddle (available in almost every possible format) and presents the newer ..
Anima Beyond Fantasy creator Carlos García shares his Kickstarter experience after Gate of Memories' success, a customizable action-RPG fantasy inspir..
Castlevania got a homage and 3DS game director José Luis Márquez revises its development and reception earlier in the year. Besides, the 10 years Merc..
Broken Rules' art director shares his vision on art style, local influences and "killing your darlings" in this iDÉAME interview we still got flying a..
Eva Gaspar, CEO at mobile and handheld-focused studio Abylight, shares her vision on digital games marketing in Madrid. Besides, details on their new ..
Pepe Arcas, main mastermind behind iDÉAME, describes this university and young developers' summit at 5th edition's closure in Madrid. We learn about e..
At PAX East earlier this year we spoke to producer Josh Mast about free-to-play gladiatorial fighter Spartacus Legends.
We talk to executive producer Marcus Nilsson about the formation of EA's new racing studio, who's joined the team and how they're planning for the fut..
At a recent Bethesda pre-E3 event, we talked to Matt Firor, Game Director of The Elder Scrolls Online, to see what's in the title to draw non-MMO play..
Gillen caught up with Bethesda's Pete Hines (vice president) and Jason Bergman (senior producer), to discuss what little information there is on the g..
Watermelon made the last and biggest SEGA Genesis / Mega Drive game and they describe the RPG and show the beautiful cartridge in this retro-style int..
We talk to Röösli in Madrid to know more about multi-profile roles in the industry and Unity Engine benefits. She also describes Norwegian studio's Ol..
We visited Ghost Games to learn more about the next Need for Speed from creative director Craig Sullivan who worked on both Need for Speed: Hot Pursui..
GRTV’s Gillen McAllister talks to Machine Games’ Jens Matthies about the return of B.J. Blazkowicz in Wolfenstein: The New Order.
Rhodri founded Dakko Dakko ("hug me") after a great experience in the Japanese, multi-culture studio Q-Games for Sony and Nintendo platforms. Now they..
The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket ..
Gillen catches up with content manager Dean Ollive to learn more about his role on RuneScape and what's next for the everlasting MMORPG.
Co-founder and programmer Martijn Reuvers explains Toki Tori 2 simple but challenging concept, Wii U upcoming level editor and Steam plans in a sunny ..
We sat down with lead animator Zach Volker in L.A. to discuss the recently announced Call of Duty: Ghosts.
Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.
We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..
KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..
Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..
We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..
We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.
Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..
We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..
Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..