Guns Up! - Christian Phillips Interview2015-04-24
We caught up with Sony San Diego's managing director Christian Phillips to learn more about the upcoming free-to-play title Guns Up!
We caught up with Sony San Diego's managing director Christian Phillips to learn more about the upcoming free-to-play title Guns Up!
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Mike Holmes caught up with Supermassive Games' Tom Heaton in the darkness at a recent PlayStation event to discuss the prospects of the innovative new..
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Nick sits down once more with Sledgehammer Games' Michael Condrey and Glen Schofield to learn more about Kevin Spacey's role in the production, the ba..
Nick visited the guys at Sledgehammer Games and asked the two question you guys asked a lot.
Nick sat down with Glen and Michael from Sledgehammer to hear about the inspirations for the new Call of Duty.
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Nick caught up with the professional Call of Duty Team NV to hear their thoughts on the multiplayer of Call of Duty: Advanced Warfare.
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Etermax found great success in Spanish-speaking countries with extremely popular social-educational apps like Aworded and Triviacrack. Cavazzani expla..
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We visited Blue Byte in Düsseldorf to see the all new The Settlers: Kingdoms of Anteria. We had lot of questions about the addition of an adventure mo..
The always passionate University of Southern California Professor and former Naughty Dog game designer talks past (Uncharted and The Last of Us design..
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Halldor caught up with IL-2 Sturmovik: Battle of Stalingrad chief producer Albert Zhiltsov at Prague n' Play to learn more about the game the develope..
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Gamereactor Germany's Christian Gaca met up with director of design Michael de Plater to discuss the frequency of death in Shadow of Mordor, the Nemes..
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Craig Thomas and AJ Grand-Scrutton from Dlala Studios talk us through Overruled!, the 2D multiplayer platform fighting game where the rules are consta..
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We caught up with Masaaki Hoshino at Level Up 2014 and talked about Soul Calibur's shift from store shelves to digital free-to-play.
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Nick catches up with Candice Capen, Community Coordinator at Infinity Ward.
Nick catches up with Censor at the Call of Duty Championship.
Nick caught up with Rambo right after his team Envy lost the final.
Nick catches up with Crimsix of Complexity at the Call of Duty Championship.
Nick sat down with Joe Cecot of Infinity Ward at the European Championship in Call of Duty.
Nick sat down with the two British players from Lightning Pandas.
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Gamereactors spanske chefredaktør David Caballero var med til en event i Madrid, hvor han fik chancen for at se nærmere på Kinect Sports Rivals.
Nick Holmberg talked with the team Killerfish during the EU finals of this year's Call of Duty World Championship.
Nick had a talk with Hastro at the Call of Duty Championship EU Finals.
Nick had a chat with Call of Duty expert Chris Marsh at the Call of Duty Championship EU Finals
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Nick talked to Swanny of Epsilon Gaming right after the final of the European Call of Duty Championship.
Nick Holmberg caught up with the winning team of the European Call of Duty Championships TCM Gaming to discuss the tournament and the upcoming World F..
Gillen McAllister caught up with Frogwares Games marketing manager Olga Ryzhko and found out more about the next chapter coming in the studio’s long-r..
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We recently had a chance to talk to lead encounter designer Ion Hazzikostas about the upcoming Warlords of Draenor expansion of World of Warcraft.
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Arttu sits down with Trials Fusion’s lead game designer, Karri Kiviluoma, to find out more about the next entry in the addictive digital series.
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Lee West and James Norton are in Lego World, the home of all things Lego, to discuss the latest franchise entry from TT Games, Lego The Hobbit.
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Lee West met with Jacob Agertoft from LEGO Digital Games at LEGO World to talk about The Lego Movie Videogame, an upcoming MMO and the newly released ..
Johannes Leander talks with Titanfall’s lead artist, Joel Emslie, about the beta that just kicked off, some of the subtleties to be found in the gamep..
Shortly after the announcement of Hearts of Iron IV, Bengt Lemne talked with project lead Dan Lind about the strategy series, and where the studio are..
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UFC nut Thomas Blichfeldt pinned down the game’s creative director, Brian Hayes, and found out more about the new title coming to Xbox One and PlaySta..
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Game of Beards, or Bound by Flame as it's also known is the latest game from French studio Spiders. Gillen caught up with producer Walid Miled to lear..
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We caught up with director of design Michael de Plater at a first look event for Middle-Earth: Shadow of Mordor in London. We talk about the main char..
We have a chat with producer Kunio Hashimoto about the latest Dragon Ball Z title - Battle of Z.
Series producer Hideo Baba talks to us about the upcoming PS3 releases Tales of Symphonia Chronicles and Tales of Xillia 2 as well as the franchise as..
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We stopped by the Arrowhead Game Studios offices to talk to lead designer Emil Englund about splitting up in two teams, one working on Helldivers and ..
We sat down to talk to two dressed up game developers, CyberConnect2's Hiroshi Matsuyama and Namco Bandai producer Noriaki Niino about the upcoming fi..
Secrets of Grindea pays homage to the likes of Super Nintendo greats such as Secrets of Mana and A Link to the Past, while adding modern twists and on..
We talk to Massive Entertainment managing director David Polfeldt after his presentation at DICE's European Summit, covering not just The Division, bu..
We caught up with Spaces of Play's Andreas Zecher to discuss the exploration heavy indie title Future Unfolding.
Late last year at Sweden's Gamex show we talked to Ubisoft Massive's IP Developer Martin Hultberg about the eagerly anticipated The Division and how t..
We sat down with Europa Universalis IV project lead Thomas Johansson to discuss the first expansion Conquest of Paradise, development practices and mo..
We asked a variety of game developers about their picks for game of the year. GTAV, The Last of Us, Dota 2, Papers, Please, The Stanley Parable and Mo..
At this year’s Gamex we talked with Rickard Westman about Pavilion, a fourth-person puzzle adventure about guidance and subliminal control which is he..
We grabbed lead writer Brian Kindregan and lead level designer David Adams at BlizzCon for a quick talk about all things Reaper of Souls!
We stopped by the Arrowhead Game Studio offices to talk about the upcoming cross-platform PlayStation title that is Helldivers with game designer Patr..
We talked to Paradox North executive VP John Hargelid about the decision to launch Magicka: Wizard Wars on Steam Early Access, shaping the game based ..
We caught up with two members of the Need for Speed: Rivals team at Ghost Games, assistant designer Reza Hedayati and gameplay designer Carola Berens,..
We talked to Alexander Bergendahl from Poppermost Productions about the free roaming skiing and snowboard title Snow. Recently released through Steam ..
We caught up with producer Ryo Mito to talk about the PS3 exclusive fighting game Saint Seiya: Brave Soldiers.
We talked to Ubisoft Montreal's Jean-Sebastien Decant, lead game designer on Assassin's Creed IV: Black Flag, about next-gen development the future of..
We talk with Matthew Berger, level designer on the Diablo III console team, about why a game with random levels needs level designers, monsters invadi..
We caught up with visual effects artist Jesse Buchanan from Infinity Ward at the Swedish launch event for Call of Duty: Ghosts.
Lead encounter designer Ion Hazzikostas talked to Rasmus Lund-Hansen about Warlords of Draenor, bringing back some iconic Orcs of old, raids, and vari..
We talk to Blizzard veteran and production designer Chris Sigaty about the upcoming MOBA Heroes of the Storm, it's origins and concept.
Rasmus Lund-Hansen caught up lead designer Eric Dodds lead artist Benjamin Thompson at BlizzCon to discuss changes that are being made to Hearthstone ..
We caught up with Paradox Interactive's Henrik Fåhraeus at Gamex, where he told us more about the incoming expansion for Crusader Kings II, and where ..
We met with Watch Dogs' cinematic lead Lars Bonde to discuss privacy issues, the recent delay and the performance capture
We caught up with associate producer Momchil Gindyanov to discuss the console release of former PS Vita exclusive Assassin's Creed III: Liberation.
We had a chance to talk to eSports Manager Nick Allen from Riot Games, who told us about the future for League of Legends. Watch the interview to hear..
We talk to FIFA 14's producer, Nick Channon, and find out about the features set to appear in next-gen FIFA, and how the new hardware changes the game..
We talk with actor Gethin Anthony about his role in Cloud Chamber, and working with motion capture technology.
Gillen McAllister had a nice long chat with Splash Damage CEO Paul Wedgwood following his speech at the inaugural DICE Europe summit in London. They w..
Gillen catches up with Thief’s producer, Joe Khoury, and they discuss how the series reboot is shaping up.
We caught up with lead designer Phillippe Baude at the recent Ubisoft DigiDays event in Paris to talk about the innovative multiplayer modes and the c..
We talk to game designer Lau Korsgaard about the strange nature of a sci-fi murder mystery social game called Cloud Chamber.
Rasmus Lund-Hansen caught up with Christian Fonnesbech, transmedia director, of Cloud Chamber a social internet mystery game/found footage kind of med..
We caught up with the president of the Academy of Arts & Sciences, Martin Rae, at the inaugural D.I.C.E. Europe summit in London to talk about the sta..
We caught up with Tina Palacios, senior community manager at Infinity Ward, to discuss all things Call of Duty: Ghosts.
Adrian Lacy, development director for Valiant Hearts, talks us through tackling the subject matter of World War I and communicating between different ..
As Rayman makes another run towards mobile, we talk to senior producer Abdelhak Elguess about the pressures of following the best-selling original.
As Trials leaps onto iOS, we talk to creative director Antti Ilvessuo about the changes Redlynx have made to the series.
Lead writer Jeffrey Yohalem talks to us about converting a poetic saga into a game, and how the digital game came about from a discussion about JRPGs ..
Gamereactor's Suzanne Berget caught up with producer Cameron Lee at the reveal event for Dragon Age: Inquisition to find out more about the upcoming R..
Christian from Gamereactor Germany had the pleasure to talk with Peter Molyneux about his new game Godus and several other interesting and entertainin..
No one better than Gamevil president to talk about success in mobile gaming. Some comments on the key to make a game stand out, high tech in mobile de..
Games Guru Tommy Palm discuss King's overwhelming success in mobile field, their studios and projects and mobile dev scene in the Nordics. All, with c..
How does middleware work? How can it help developers? Autodesk Media & Entertainment Business Development Manager Kevin Booth talks about "Middleware ..
Most successful game development company in Pennsylvania's CEO explains their key to success and talks about educational games or education for game d..
Jory Prum was the "sound guy" who recorded all the voices in Telltale Games' The Walking Dead and in this interview he goes on to detail some of the w..