Company of Heroes 2 - Game Director Interview
2012-05-22
Mike Holmes ventured down into the bunker to ask game director Quinn Duffy about the eagerly awaited sequel, the decision to go with the Eastern front, and the impact that snow has on the gameplay.
Preview: Company of Heroes 2
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Index | Programs | Trailers | Film Trailers | Reviews | Interviews | GRTV News | Gadgets | Previews | Events | Christmas Galore | Tokyo Game Show | gamescom | E3 | GDC
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Shin'en Multimedia - Martin Sauter iDÉAME interview
2013-05-24
The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket ..
2013-05-24
The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket ..
RuneScape 3 - Content Manager Interview
2013-05-23
Gillen catches up with content manager Dean Ollive to learn more about his role on RuneScape and what's next for the everlasting MMORPG.
2013-05-23
Gillen catches up with content manager Dean Ollive to learn more about his role on RuneScape and what's next for the everlasting MMORPG.
Toki Tori 2 - Two Tribes iDÉAME interview
2013-05-22
Co-founder and programmer Martijn Reuvers explains Toki Tori 2 simple but challenging concept, Wii U upcoming level editor and Steam plans in a sunny ..
2013-05-22
Co-founder and programmer Martijn Reuvers explains Toki Tori 2 simple but challenging concept, Wii U upcoming level editor and Steam plans in a sunny ..
Call of Duty: Ghosts - Lead Animator Interview
2013-05-22
We sat down with lead animator Zach Volker in L.A. to discuss the recently announced Call of Duty: Ghosts.
2013-05-22
We sat down with lead animator Zach Volker in L.A. to discuss the recently announced Call of Duty: Ghosts.
Watch Dogs - Lead Game Designer Interview
2013-05-21
Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.
2013-05-21
Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.
Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21
We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..
2013-05-21
We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..
Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17
KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..
2013-05-17
KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..
GRTV: Indiepub - Interview
2013-05-15
Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..
2013-05-15
Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..
Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14
We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..
2013-05-14
We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..
RuneScape 3 - Design Director Interview
2013-05-14
We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.
2013-05-14
We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.
Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14
Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..
2013-05-14
Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..
Watch Dogs - Cinematic Lead Interview
2013-05-13
We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..
2013-05-13
We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..
The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13
Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..
2013-05-13
Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..
Runner 2 - Alex Neuse iDÉAME interview
2013-05-10
With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..
2013-05-10
With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..
Young Justice: Legacy - Interview
2013-05-09
Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.
2013-05-09
Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.
Pixel Toys - CEO and founder iDÉAME interview
2013-05-07
With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..
2013-05-07
With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..
Coaster Crazy Deluxe - iDÉAME Interview
2013-05-03
Gamereactor's David Caballero caught up with Frontier Developments' David Walsh in Madrid to talk about the Wii U release of Coaster Crazy and the dis..
2013-05-03
Gamereactor's David Caballero caught up with Frontier Developments' David Walsh in Madrid to talk about the Wii U release of Coaster Crazy and the dis..
Oliver & Spike: Dimension Jumpers - iDÉAME Presentation
2013-05-02
Rock Pocket Games' Natascha Röösli gives us a quick walkthrough of the dimension jumping antics of Oliver and his best friend Spike.
2013-05-02
Rock Pocket Games' Natascha Röösli gives us a quick walkthrough of the dimension jumping antics of Oliver and his best friend Spike.
Project CARS - iDÉAME Interview
2013-05-02
We caught up with creative director Andy Tudor from Slightly Mad Studios to discuss Project CARS, the community as a resource and the Wii U in Madrid ..
2013-05-02
We caught up with creative director Andy Tudor from Slightly Mad Studios to discuss Project CARS, the community as a resource and the Wii U in Madrid ..
Duck Tales Remastered - Wayforward iDÉAME interview
2013-04-22
As a director at WayForward, Austin Ivansmith talks (and sings) us through the creative and development process behind the new DuckTales game from the..
2013-04-22
As a director at WayForward, Austin Ivansmith talks (and sings) us through the creative and development process behind the new DuckTales game from the..
Tekken Card Tournament - Interview
2013-04-17
We caught up with senior producer Ai Lich Nguyen to discuss the launch of Tekken Card Tournament - both as far as physical cards and the digital game ..
2013-04-17
We caught up with senior producer Ai Lich Nguyen to discuss the launch of Tekken Card Tournament - both as far as physical cards and the digital game ..
The 90's Arcade Racer - iDÉAME interview and gameplay demo
2013-04-16
Antonis Pelekanos (P13) and Tyrone Rodriguez (Nicalis) team up to bring this Kickstarted old-school inspired racer to life. they share their story an..
2013-04-16
Antonis Pelekanos (P13) and Tyrone Rodriguez (Nicalis) team up to bring this Kickstarted old-school inspired racer to life. they share their story an..
Project X Zone: Global Gamers Day Interview
2013-04-11
Associate Brand Manager Wyman Jung runs us through the gameplay and characters of upcoming 3DS strategy crossover brawler Project X Zone.
2013-04-11
Associate Brand Manager Wyman Jung runs us through the gameplay and characters of upcoming 3DS strategy crossover brawler Project X Zone.
Grid 2: Global Gamers Day Interview
2013-04-11
We caught up with the Grid 2 team at Codemasters post-race at Namco Bandai's Global Gamers Day event to talk what they're bringing to the racing circu..
2013-04-11
We caught up with the Grid 2 team at Codemasters post-race at Namco Bandai's Global Gamers Day event to talk what they're bringing to the racing circu..
Tales of Xillia: Global Gamers Day Interview
2013-04-11
The ever-enthusisatic Hideo Baba, the Tales of...series producer, talk his latest, Tales of Xillia.
2013-04-11
The ever-enthusisatic Hideo Baba, the Tales of...series producer, talk his latest, Tales of Xillia.
Dark Souls II: Global Gamers Day Interview
2013-04-11
Director Yui Tanimura gives us a brief round down on the changes he's wrought to Dark Souls, and how sharing the game with other players will make for..
2013-04-11
Director Yui Tanimura gives us a brief round down on the changes he's wrought to Dark Souls, and how sharing the game with other players will make for..
Metro: Last Light - Interview Dmitry Glukhovsky
2013-04-05
GRTV's Gillen McAllister talks with series creator, Dmitry Glukhovsky, about life in dark tunnels of Metro: Last Light, and the future of the franchis..
2013-04-05
GRTV's Gillen McAllister talks with series creator, Dmitry Glukhovsky, about life in dark tunnels of Metro: Last Light, and the future of the franchis..
Battlefield 4 - Announcement Interview
2013-04-03
Jonas Elfving caught up with DICE general manager Karl Magnus Troedsson at the Battlefield 4 announcement event in Stockholm to find out more about th..
2013-04-03
Jonas Elfving caught up with DICE general manager Karl Magnus Troedsson at the Battlefield 4 announcement event in Stockholm to find out more about th..
East vs. West: A Hearts of Iron Game - Interview
2013-04-02
We caught up with game designer Gellert Ferenc Keresztes to learn more about how the Cold War strategy game is taking shape.
2013-04-02
We caught up with game designer Gellert Ferenc Keresztes to learn more about how the Cold War strategy game is taking shape.
Saints Row IV - Interview
2013-03-22
Jim Boone and Scott Phillips from Volition sat down with Gamereactor’s Mathias Holmberg and talked about the craziness we can expect to see in Saints ..
2013-03-22
Jim Boone and Scott Phillips from Volition sat down with Gamereactor’s Mathias Holmberg and talked about the craziness we can expect to see in Saints ..
Metro: Last Light - Interview
2013-03-21
Gamereactor Sweden's Mathias Holmberg sits down with Deep Silver's Global Brand Manager, Huw Benyon, to discuss Metro: Last Light.
2013-03-21
Gamereactor Sweden's Mathias Holmberg sits down with Deep Silver's Global Brand Manager, Huw Benyon, to discuss Metro: Last Light.
Dead Island: Riptide - Interview
2013-03-21
Mathias Holmberg talks with Deep Silver's Alex Toplanksy about the new features we can expect to see in Dead Island: Riptide.
2013-03-21
Mathias Holmberg talks with Deep Silver's Alex Toplanksy about the new features we can expect to see in Dead Island: Riptide.
Dark - Art Director Interview
2013-03-13
Martin Eiser caught up with Viktor Linke, art director on the upcoming old school stealth vampire title Dark to ask him about the project.
2013-03-13
Martin Eiser caught up with Viktor Linke, art director on the upcoming old school stealth vampire title Dark to ask him about the project.
The Dark Eye: Demonicon - Interview
2013-03-11
Gamereactor's Martin Eiser speaks with Philipp Keydel, the QA Manager at Noumena Studios, about The Dark Eye: Demonicon at an event in Berlin.
2013-03-11
Gamereactor's Martin Eiser speaks with Philipp Keydel, the QA Manager at Noumena Studios, about The Dark Eye: Demonicon at an event in Berlin.
Heroes & Generals - Level designer & Producer Interview
2013-03-08
Rasmus Lund-Hansen ascends to the rooftop of Reto-Moto's Copenhagen offices to have a chat with Peter Fleckenstein, level designer & co-founder, and p..
2013-03-08
Rasmus Lund-Hansen ascends to the rooftop of Reto-Moto's Copenhagen offices to have a chat with Peter Fleckenstein, level designer & co-founder, and p..
Alien Spidy - Interview
2013-03-07
Gamereactor's Martin Eiser caught up with product manager Andrew McKerrow to discuss the challenging platformer Alien Spidy that's about to be release..
2013-03-07
Gamereactor's Martin Eiser caught up with product manager Andrew McKerrow to discuss the challenging platformer Alien Spidy that's about to be release..
Dollar Dash - Launch Interview
2013-03-05
Up to four robbers compete to steal as much money as they can in Dollar Dash. Gamereactor's Martin Eiser caught up with Hamburg-based developer Candyg..
2013-03-05
Up to four robbers compete to steal as much money as they can in Dollar Dash. Gamereactor's Martin Eiser caught up with Hamburg-based developer Candyg..
Assassin's Creed IV: Black Flag - Creative Director Interview
2013-03-04
We caught up with creative director Jean Guesdon to learn more about the recently revealed Assassin's Creed IV: Black Flag.
2013-03-04
We caught up with creative director Jean Guesdon to learn more about the recently revealed Assassin's Creed IV: Black Flag.
Heroes & Generals - Directors Interview
2013-03-01
Rasmus Lund-Hansen caught up with Reto-Moto's game director Jacob Andersen and technical director Hakon Steino to talk about the ambitious World War I..
2013-03-01
Rasmus Lund-Hansen caught up with Reto-Moto's game director Jacob Andersen and technical director Hakon Steino to talk about the ambitious World War I..
Army of Two: The Devil's Cartel - Development Director Interview
2013-02-28
Visceral Games' Heather Alekson tells us about the new direction for Army of Two, and what motivated the changes.
2013-02-28
Visceral Games' Heather Alekson tells us about the new direction for Army of Two, and what motivated the changes.
Command & Conquer - Tim Morten Interview
2013-02-27
We caught up with Victory Games' Tim Morten about the upcoming free-to-play Command & Conquer.
2013-02-27
We caught up with Victory Games' Tim Morten about the upcoming free-to-play Command & Conquer.
Final Fantasy XIV: A Realm Reborn - Producer/Director Interview
2013-02-25
Gillen McAllister talks to Naoki Yoshida about the work being done to ensure that MMO Final Fantasy XIV: A Realm Reborn is up to the standard that ser..
2013-02-25
Gillen McAllister talks to Naoki Yoshida about the work being done to ensure that MMO Final Fantasy XIV: A Realm Reborn is up to the standard that ser..
Crusader Kings II: The Old Gods - Interview
2013-02-21
Johan Andersson, studio manager at Paradox Interactive, talks us through the introduction of Vikings and Pagans to Crusader Kings II in what is the la..
2013-02-21
Johan Andersson, studio manager at Paradox Interactive, talks us through the introduction of Vikings and Pagans to Crusader Kings II in what is the la..
Cities in Motion 2 - Interview
2013-02-15
We caught up with Colossal Order CEO Mariina Hallikainen at the Paradox Interactive Convention to learn more about the development of Cities in Motion..
2013-02-15
We caught up with Colossal Order CEO Mariina Hallikainen at the Paradox Interactive Convention to learn more about the development of Cities in Motion..
Europa Universalis IV - Project Lead Interview
2013-02-14
We sat down with project lead Thomas Johansson during the Paradox Convention on Iceland to learn more about how work on Europa Universalis IV is progr..
2013-02-14
We sat down with project lead Thomas Johansson during the Paradox Convention on Iceland to learn more about how work on Europa Universalis IV is progr..
Fuse - Interview
2013-02-14
We caught up with Insomniac community lead James Stephenson to discuss the four player co-op action romp that is Fuse and more specifically the "co-op..
2013-02-14
We caught up with Insomniac community lead James Stephenson to discuss the four player co-op action romp that is Fuse and more specifically the "co-op..
Disney Infinity - Executive Producer Interview
2013-02-14
Rasmus caught up with Disney Infinity executive producer John Vignocchi to ask him about the exciting new concept.
2013-02-14
Rasmus caught up with Disney Infinity executive producer John Vignocchi to ask him about the exciting new concept.
Victoria II: Heart of Darkness - Interview
2013-02-13
We caught up with Paradox Development Studio's Johan Andersson to discuss the upcoming expansion of Victoria II.
2013-02-13
We caught up with Paradox Development Studio's Johan Andersson to discuss the upcoming expansion of Victoria II.
Paradox Convention 2013 - CEO Interview
2013-02-12
We sat down with Paradox Interactive CEO Fredrik Wester to discuss what's ahead for the publisher in 2013. He also commented on Magicka for consoles, ..
2013-02-12
We sat down with Paradox Interactive CEO Fredrik Wester to discuss what's ahead for the publisher in 2013. He also commented on Magicka for consoles, ..
Leviathan Warships - Senior Producer Interview
2013-02-11
Bengt Lemne caught up with Andreas Renström at the Paradox Interactive Convention in Iceland, to find out more about the recently announced Leviathan ..
2013-02-11
Bengt Lemne caught up with Andreas Renström at the Paradox Interactive Convention in Iceland, to find out more about the recently announced Leviathan ..





























































