GDC: Dungeon Dashers - Interview
2013-06-10At GDC this year we caught up with Andrew Sum to find out more about his new game, Dungeon Dashers.
At GDC this year we caught up with Andrew Sum to find out more about his new game, Dungeon Dashers.
Brazilian mobile title Knights of Pen & Paper is getting a +1 Edition courtesy of publisher Paradox Interactive as well as making the transition to PC..
Armello is an upcoming board game/collectible card game that is set to hit tablets later this year. We sat down with director Trent Kusters to find ou..
We caught up with Betadwarf's Steffen K Groenning to learn more about Forced, an arena based co-operative experience where a ball plays a central part..
Framed is a really novel concept where you rearrange windows for the narrative to progress. We caught up with director Joshua Boggs to find out more.
Fishlabs CEO and founder Michael Schade details how the studio's branching out from the sci-fi shooter genre.
GRTV's Bengt Lemne caught up with Full Control's Thomas Lund at GDC 13. They discussed Space Hulk's influences, the game's level editor, and how work ..
Skygoblin's Theodor Waern outlines the studio's plans for The Journey Down.
XGen Studios founder and CEO Skye Boyes explains what Super Motherload, due for PS4, PC and PS3 release later this year, is all about when we caught h..
We sat down with Minority Media's Vander Caballero to discuss their next game - Silent Enemy. A game that has its origin in Native American traditions..
We caught up with executive producer Kai Fiebig to discuss Daedalic Entertainment's first attempt at a strategy-RPG - Blackguards - set in the world o..
Piranha Games Russ Bullock and Bryan Ekman gave us an in-depth look at how the user interface is evolving in Mechwarrior Online ahead of the official ..
Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply ..
We sat down with Disney Infinity executive producer John Vignocchi at GDC to get a closer look at some of the features and toys and powerdiscs that co..
We caught up with Daedalic creative director Jan "Poki" Müller-Michaelis at GDC for a long chat about the conclusion of the Deponia trilogy, The Night..
The Creative Assembly lead designer James Russell explains the idea behind the free-to-play multiplayer focused Total War: Arena.
We caught up with a couple of Gogogic founders, Gudmundur Björgmundsson and Jónas Antonsson, in a secret room during GDC to discuss browser game Godsr..
John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..
We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.
We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.
We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..
It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..
Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..
We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..
We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.
Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..
We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.
We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..
We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.
Auto Club Revolution is a new free-to-play racing experience for PC from racing veterans Eutechnyx. We caught up with Simon Jones who tolds us more ab..
We met up with Zero Sum Games (aka Daniel DiCicco) at a hotel room during GDC to learn more about Star Drive - a new game in the 4X space strategy gen..
We stepped out of the Tripwire booth at GDC to talk about Rising Storm, the next Red Orchestra game if you will, with president John Gibson and extern..
We sat down with John Gibson and Tony Gillham from Tripwire Interactive to learn more about and play some Rising Storm - the Pacific equivalent of Red..
Product manager Tristan Corbett explains to us what The Dark Arisen consists of, and confirms that Deep Down is not related to Dragon's Dogma in any w..
We caught up with three members of White Lotus Interactive - Koriel Kruer, James Steininger, and John Torkington - at GDC and learned more about their..
We caught up with Odile Limpach managing director at Ubisoft Blue Byte the studio responsible for Settlers Online, Anno Online, Silent Hunter Online a..
We caught up innovative Japanese game creator Suda 51 to talk about shoes, bathrooms, and executioners as he readies his next game - Killer is Dead.
With Dust 514 getting the Uprising update in May, the Odyssey expansion of Eve Online in June, and the game is also celebrating its ten year anniversa..
GRTV tracked down Adam Urbano at this year’s GDC, and the senior producer of Injustice: Gods Among Us told us more about the DC flavoured brawler from..
At GDC 13 we caught up with Sony Online Entertainment and found out more about the successful launch of Planetside 2. We also discuss the ForgeLight e..
We caught up with Jade Raymond, managing director at Ubisoft Toronto - the new studio behind the upcoming Splinter Cell: Blacklist - to discuss settin..
We caught up with one half of Simogo in the IGF section of GDC to talk about the recent Year Walk and all things Simogo.
GRTV caught up with Subset Games' Matthew Davis at this year's GDC to talk about the award winning FTL: Faster Than Light's recent success, their atte..
We caught up with producer Phil Ring to discuss the upcoming Lego Marvel Super Heroes - the villains, the universe and what makes a Lego game.
Krister Karlsson last made games back on the Amiga. The Spookening is his comeback, and he tells us all about this retro styled scare 'em up.
Ten days of shooting GRTV videos comes to an end as the GRTV road crew sums up their PAX East and GDC experiences. Watch snippets of some of the most ..
Bungie gives a teasing look at some of the character models and classes we'll soon see in Destiny with their GDC Presentation video.
Matthew and Jake Lewandowski are brothers. They are also responsible for making a game where you'll be putting your fists through strippers and nazis,..
GRTV caught up with producer Rey Jimenez to get more information on the recently announced DuckTales Remastered.
The next generation of consoles are not having a coming out party at GDC, but there are some next gen items of interest.
