Borderlands 2 - Design Interview
2012-04-12
We caught up with concept designer Kevin Duke recently to talk about the design of Borderlands 2.
Review: Mr.Torgue's Campaign of Carnage
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Index | Programs | Trailers | Film Trailers | Reviews | Interviews | GRTV News | Gadgets | Previews | Events | Christmas Galore | Tokyo Game Show | gamescom | E3 | GDC
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Gameplay | Trailershows | PAX |
Watch Dogs - Lead Game Designer Interview
2013-05-21
Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.
2013-05-21
Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.
Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21
We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..
2013-05-21
We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..
Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17
KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..
2013-05-17
KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..
GRTV: Indiepub - Interview
2013-05-15
Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..
2013-05-15
Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..
Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14
We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..
2013-05-14
We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..
RuneScape 3 - Design Director Interview
2013-05-14
We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.
2013-05-14
We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.
Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14
Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..
2013-05-14
Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..
Watch Dogs - Cinematic Lead Interview
2013-05-13
We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..
2013-05-13
We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..
The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13
Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..
2013-05-13
Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..
Runner 2 - Alex Neuse iDÉAME interview
2013-05-10
With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..
2013-05-10
With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..
Young Justice: Legacy - Interview
2013-05-09
Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.
2013-05-09
Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.
Pixel Toys - CEO and founder iDÉAME interview
2013-05-07
With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..
2013-05-07
With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..
Coaster Crazy Deluxe - iDÉAME Interview
2013-05-03
Gamereactor's David Caballero caught up with Frontier Developments' David Walsh in Madrid to talk about the Wii U release of Coaster Crazy and the dis..
2013-05-03
Gamereactor's David Caballero caught up with Frontier Developments' David Walsh in Madrid to talk about the Wii U release of Coaster Crazy and the dis..
Oliver & Spike: Dimension Jumpers - iDÉAME Presentation
2013-05-02
Rock Pocket Games' Natascha Röösli gives us a quick walkthrough of the dimension jumping antics of Oliver and his best friend Spike.
2013-05-02
Rock Pocket Games' Natascha Röösli gives us a quick walkthrough of the dimension jumping antics of Oliver and his best friend Spike.
Project CARS - iDÉAME Interview
2013-05-02
We caught up with creative director Andy Tudor from Slightly Mad Studios to discuss Project CARS, the community as a resource and the Wii U in Madrid ..
2013-05-02
We caught up with creative director Andy Tudor from Slightly Mad Studios to discuss Project CARS, the community as a resource and the Wii U in Madrid ..
Duck Tales Remastered - Wayforward iDÉAME interview
2013-04-22
As a director at WayForward, Austin Ivansmith talks (and sings) us through the creative and development process behind the new DuckTales game from the..
2013-04-22
As a director at WayForward, Austin Ivansmith talks (and sings) us through the creative and development process behind the new DuckTales game from the..
Tekken Card Tournament - Interview
2013-04-17
We caught up with senior producer Ai Lich Nguyen to discuss the launch of Tekken Card Tournament - both as far as physical cards and the digital game ..
2013-04-17
We caught up with senior producer Ai Lich Nguyen to discuss the launch of Tekken Card Tournament - both as far as physical cards and the digital game ..
The 90's Arcade Racer - iDÉAME interview and gameplay demo
2013-04-16
Antonis Pelekanos (P13) and Tyrone Rodriguez (Nicalis) team up to bring this Kickstarted old-school inspired racer to life. they share their story an..
2013-04-16
Antonis Pelekanos (P13) and Tyrone Rodriguez (Nicalis) team up to bring this Kickstarted old-school inspired racer to life. they share their story an..
Project X Zone: Global Gamers Day Interview
2013-04-11
Associate Brand Manager Wyman Jung runs us through the gameplay and characters of upcoming 3DS strategy crossover brawler Project X Zone.
2013-04-11
Associate Brand Manager Wyman Jung runs us through the gameplay and characters of upcoming 3DS strategy crossover brawler Project X Zone.
Grid 2: Global Gamers Day Interview
2013-04-11
We caught up with the Grid 2 team at Codemasters post-race at Namco Bandai's Global Gamers Day event to talk what they're bringing to the racing circu..
2013-04-11
We caught up with the Grid 2 team at Codemasters post-race at Namco Bandai's Global Gamers Day event to talk what they're bringing to the racing circu..
Tales of Xillia: Global Gamers Day Interview
2013-04-11
The ever-enthusisatic Hideo Baba, the Tales of...series producer, talk his latest, Tales of Xillia.
2013-04-11
The ever-enthusisatic Hideo Baba, the Tales of...series producer, talk his latest, Tales of Xillia.
Dark Souls II: Global Gamers Day Interview
2013-04-11
Director Yui Tanimura gives us a brief round down on the changes he's wrought to Dark Souls, and how sharing the game with other players will make for..
2013-04-11
Director Yui Tanimura gives us a brief round down on the changes he's wrought to Dark Souls, and how sharing the game with other players will make for..
Metro: Last Light - Interview Dmitry Glukhovsky
2013-04-05
GRTV's Gillen McAllister talks with series creator, Dmitry Glukhovsky, about life in dark tunnels of Metro: Last Light, and the future of the franchis..
2013-04-05
GRTV's Gillen McAllister talks with series creator, Dmitry Glukhovsky, about life in dark tunnels of Metro: Last Light, and the future of the franchis..
Battlefield 4 - Announcement Interview
2013-04-03
Jonas Elfving caught up with DICE general manager Karl Magnus Troedsson at the Battlefield 4 announcement event in Stockholm to find out more about th..
2013-04-03
Jonas Elfving caught up with DICE general manager Karl Magnus Troedsson at the Battlefield 4 announcement event in Stockholm to find out more about th..
East vs. West: A Hearts of Iron Game - Interview
2013-04-02
We caught up with game designer Gellert Ferenc Keresztes to learn more about how the Cold War strategy game is taking shape.
2013-04-02
We caught up with game designer Gellert Ferenc Keresztes to learn more about how the Cold War strategy game is taking shape.
Saints Row IV - Interview
2013-03-22
Jim Boone and Scott Phillips from Volition sat down with Gamereactor’s Mathias Holmberg and talked about the craziness we can expect to see in Saints ..
2013-03-22
Jim Boone and Scott Phillips from Volition sat down with Gamereactor’s Mathias Holmberg and talked about the craziness we can expect to see in Saints ..
Metro: Last Light - Interview
2013-03-21
Gamereactor Sweden's Mathias Holmberg sits down with Deep Silver's Global Brand Manager, Huw Benyon, to discuss Metro: Last Light.
2013-03-21
Gamereactor Sweden's Mathias Holmberg sits down with Deep Silver's Global Brand Manager, Huw Benyon, to discuss Metro: Last Light.
Dead Island: Riptide - Interview
2013-03-21
Mathias Holmberg talks with Deep Silver's Alex Toplanksy about the new features we can expect to see in Dead Island: Riptide.
2013-03-21
Mathias Holmberg talks with Deep Silver's Alex Toplanksy about the new features we can expect to see in Dead Island: Riptide.
Dark - Art Director Interview
2013-03-13
Martin Eiser caught up with Viktor Linke, art director on the upcoming old school stealth vampire title Dark to ask him about the project.
2013-03-13
Martin Eiser caught up with Viktor Linke, art director on the upcoming old school stealth vampire title Dark to ask him about the project.
The Dark Eye: Demonicon - Interview
2013-03-11
Gamereactor's Martin Eiser speaks with Philipp Keydel, the QA Manager at Noumena Studios, about The Dark Eye: Demonicon at an event in Berlin.
2013-03-11
Gamereactor's Martin Eiser speaks with Philipp Keydel, the QA Manager at Noumena Studios, about The Dark Eye: Demonicon at an event in Berlin.
Heroes & Generals - Level designer & Producer Interview
2013-03-08
Rasmus Lund-Hansen ascends to the rooftop of Reto-Moto's Copenhagen offices to have a chat with Peter Fleckenstein, level designer & co-founder, and p..
2013-03-08
Rasmus Lund-Hansen ascends to the rooftop of Reto-Moto's Copenhagen offices to have a chat with Peter Fleckenstein, level designer & co-founder, and p..
Alien Spidy - Interview
2013-03-07
Gamereactor's Martin Eiser caught up with product manager Andrew McKerrow to discuss the challenging platformer Alien Spidy that's about to be release..
2013-03-07
Gamereactor's Martin Eiser caught up with product manager Andrew McKerrow to discuss the challenging platformer Alien Spidy that's about to be release..
Dollar Dash - Launch Interview
2013-03-05
Up to four robbers compete to steal as much money as they can in Dollar Dash. Gamereactor's Martin Eiser caught up with Hamburg-based developer Candyg..
2013-03-05
Up to four robbers compete to steal as much money as they can in Dollar Dash. Gamereactor's Martin Eiser caught up with Hamburg-based developer Candyg..
Assassin's Creed IV: Black Flag - Creative Director Interview
2013-03-04
We caught up with creative director Jean Guesdon to learn more about the recently revealed Assassin's Creed IV: Black Flag.
2013-03-04
We caught up with creative director Jean Guesdon to learn more about the recently revealed Assassin's Creed IV: Black Flag.
Heroes & Generals - Directors Interview
2013-03-01
Rasmus Lund-Hansen caught up with Reto-Moto's game director Jacob Andersen and technical director Hakon Steino to talk about the ambitious World War I..
2013-03-01
Rasmus Lund-Hansen caught up with Reto-Moto's game director Jacob Andersen and technical director Hakon Steino to talk about the ambitious World War I..
Army of Two: The Devil's Cartel - Development Director Interview
2013-02-28
Visceral Games' Heather Alekson tells us about the new direction for Army of Two, and what motivated the changes.
2013-02-28
Visceral Games' Heather Alekson tells us about the new direction for Army of Two, and what motivated the changes.
Command & Conquer - Tim Morten Interview
2013-02-27
We caught up with Victory Games' Tim Morten about the upcoming free-to-play Command & Conquer.
2013-02-27
We caught up with Victory Games' Tim Morten about the upcoming free-to-play Command & Conquer.
Final Fantasy XIV: A Realm Reborn - Producer/Director Interview
2013-02-25
Gillen McAllister talks to Naoki Yoshida about the work being done to ensure that MMO Final Fantasy XIV: A Realm Reborn is up to the standard that ser..
2013-02-25
Gillen McAllister talks to Naoki Yoshida about the work being done to ensure that MMO Final Fantasy XIV: A Realm Reborn is up to the standard that ser..
Crusader Kings II: The Old Gods - Interview
2013-02-21
Johan Andersson, studio manager at Paradox Interactive, talks us through the introduction of Vikings and Pagans to Crusader Kings II in what is the la..
2013-02-21
Johan Andersson, studio manager at Paradox Interactive, talks us through the introduction of Vikings and Pagans to Crusader Kings II in what is the la..
Cities in Motion 2 - Interview
2013-02-15
We caught up with Colossal Order CEO Mariina Hallikainen at the Paradox Interactive Convention to learn more about the development of Cities in Motion..
2013-02-15
We caught up with Colossal Order CEO Mariina Hallikainen at the Paradox Interactive Convention to learn more about the development of Cities in Motion..
Europa Universalis IV - Project Lead Interview
2013-02-14
We sat down with project lead Thomas Johansson during the Paradox Convention on Iceland to learn more about how work on Europa Universalis IV is progr..
2013-02-14
We sat down with project lead Thomas Johansson during the Paradox Convention on Iceland to learn more about how work on Europa Universalis IV is progr..
Fuse - Interview
2013-02-14
We caught up with Insomniac community lead James Stephenson to discuss the four player co-op action romp that is Fuse and more specifically the "co-op..
2013-02-14
We caught up with Insomniac community lead James Stephenson to discuss the four player co-op action romp that is Fuse and more specifically the "co-op..
Disney Infinity - Executive Producer Interview
2013-02-14
Rasmus caught up with Disney Infinity executive producer John Vignocchi to ask him about the exciting new concept.
2013-02-14
Rasmus caught up with Disney Infinity executive producer John Vignocchi to ask him about the exciting new concept.
Victoria II: Heart of Darkness - Interview
2013-02-13
We caught up with Paradox Development Studio's Johan Andersson to discuss the upcoming expansion of Victoria II.
2013-02-13
We caught up with Paradox Development Studio's Johan Andersson to discuss the upcoming expansion of Victoria II.
Paradox Convention 2013 - CEO Interview
2013-02-12
We sat down with Paradox Interactive CEO Fredrik Wester to discuss what's ahead for the publisher in 2013. He also commented on Magicka for consoles, ..
2013-02-12
We sat down with Paradox Interactive CEO Fredrik Wester to discuss what's ahead for the publisher in 2013. He also commented on Magicka for consoles, ..
Leviathan Warships - Senior Producer Interview
2013-02-11
Bengt Lemne caught up with Andreas Renström at the Paradox Interactive Convention in Iceland, to find out more about the recently announced Leviathan ..
2013-02-11
Bengt Lemne caught up with Andreas Renström at the Paradox Interactive Convention in Iceland, to find out more about the recently announced Leviathan ..
War of the Roses: Kingmaker - Executive Producer Interview
2013-02-08
At Paradox Interactive's Convention in Reykjavik, Iceland, GRTV caught up with War of the Roses' Executive Producer Gordon Van Dyke to discuss DLC and..
2013-02-08
At Paradox Interactive's Convention in Reykjavik, Iceland, GRTV caught up with War of the Roses' Executive Producer Gordon Van Dyke to discuss DLC and..
Crysis 3 - Launch Interview
2013-02-08
We sat down with Crytek CEO and President Cevat Yerli and Creative Director Rasmus Hojengaard to discuss the development of Crysis 3. And we also lear..
2013-02-08
We sat down with Crytek CEO and President Cevat Yerli and Creative Director Rasmus Hojengaard to discuss the development of Crysis 3. And we also lear..
Impire - Interview
2013-02-07
We caught up with Cyanide Montreal's Yves Bordeleau to discuss their upcoming dungeon management/real-time strategy offering Impire.
2013-02-07
We caught up with Cyanide Montreal's Yves Bordeleau to discuss their upcoming dungeon management/real-time strategy offering Impire.
March of the Eagles - Game Designer Interview
2013-02-06
We talked to Chris King, game designer at Paradox Development Studio, about the upcoming strategy game March of the Eagles, a title focused on the Eur..
2013-02-06
We talked to Chris King, game designer at Paradox Development Studio, about the upcoming strategy game March of the Eagles, a title focused on the Eur..






























































