Nebulous - Keith Hudnall Interview2015-05-13
We caught up with Namazu Studios' Keith Hudnall to learn a bit more about the upcoming physics puzzler Nebulous.
We caught up with Namazu Studios' Keith Hudnall to learn a bit more about the upcoming physics puzzler Nebulous.
We sat down for a chat with Swing Swing Submarine's Guillaume Martin to learn more about the beautiful puzzle-platformer Seasons After Fall.
We caught up with to learn more about a game that is being described as "OlliOlli meets UniRacers meets Trials", namely FutureGrind.
We talked to the CEO of A Crowd of Monsters who are working on a very interesting adventure where you play as Eliot Ness in an alternate history where..
We talk with Uppercut Games’ art director Andrew James and find out more about a new exploration game heading to PC and consoles later this year, Subm..
We met with David “Ratakari” Murent, the creator and designer of Starship Corporation, and found out more about his unique and interesting real-time s..
Bengt and Lorne caught up at GDC and discussed everything from the rise of digital distribution to the impending launch of virtual reality. Of course,..
We talked with Klaus Lyngeled, the creative director over at Zoink Games, and found out how the studio are planning on following up the success of Sti..
We caught up with Fatshark's Victor Magnuson at GDC to learn more about the most recently revealed characters in Vermintide and the reactions they've ..
We caught up with Flying Mollusk's creative director Erin Reynolds to find out more about this psychological horror game that measures the player's fe..
The developer Mindfield Games are working an adventure game set on a research station on Titan called Pollen. It's being developed with virtual realit..
We caught up with Snowcastle Games' CEO Bendik Stang at the ID@Xbox Showcase during GDC to learn more about their promising RPG coming off a successfu..
We were joined by PHL Collective designer Bren King to talk about Clusterpuck 99 the eight player local co-op game that is making its way across from ..
We caught up with Spiders Studio gameplay manager Sébastian Di Ruzza to discuss their next game in the Mars: War Logs universe - The Technomancer.
We caught up with game designer Colm Larkin from Gambrinous to discuss the delightful "reversed roguelike" Guild of Dungeoneering.
We caught up with creator Sherida Halatoe to learn more about Beyond Eyes a game with a rather unique premise as you play a blind girl who has to touc..
We caught up with Motiga's creative director James Phinney at GDC soon after the partnership with Microsoft that will see MOBA shooter Gigantic head t..
Ubisoft's Mathieu Ferland and Amblyotech's Joseph Koziak talked to us about a new game that's actually a prescribed treatment for amblyopia (or lazy e..
We caught up with n-Space president Dan Tudge to talk about their upcoming D&D RPG Sword Coast Legends that offers up both a rich campaign and a real-..
Cyanide Studios are preparing another hot serving of Blood Bowl. We caught up with game designer Gauthier Brunet to learn more about how they're chang..
Steambots have taken to space and in this interview with Image & Form CEO Brjann Sigurgeirsson we learn more about the rather peculiar tactical side s..
We caught up with Drinkbox Studios' concept lead Augusto Quijano at the MIX during GDC to talk about their next game the PS Vita exclusive (for now at..
We sat down with Magic Notion's Richard Franke during GDC to learn more about Kitty Powers' Matchmaker that takes a "realistic but spoofed" look at da..
We were joined by associate producer Erin Piepergerdes from Netherrealm Studios to talk about the mobile edition of Mortal Kombat X and how it ties in..
We sat down with Mike Dietz to discuss the creation of Armikrog, a claymation game and spiritual successor to The Neverhood funded via Kickstarter.
At GDC we caught up with a modest Mike Bithell who talked to us about his next game, Volume, as well as offering an update on its progress.
We caught up with Grip Digital's CEO Jakub Mikyska to talk about their business of porting popular indie titles on PC over to consoles. Next up, is To..
We met up with Double Fine's Brad Muir at the MIX during GDC to learn more about the almost finished Massive Chalice that combines tactical battles wi..
Virtual Reality was on everyone's lips at GDC and we caught up with the CEO of VR specialists nDreams Patrick O'Luanaigh to discuss new announcements,..
We caught up with the senior producer of Mortal Kombat X, Adam Urbano, just a few weeks out from the release of the long awaited Mortal Kombat X to ta..
Versus Evil community guy slash producer type Lance James sat down with us for a chat about Kyn, an interesting new take on the action-RPG genre.
We caught up with Frontier Developments' David Braben at GDC to talk about the state of Elite: Dangerous, its future and it coming to Xbox One as well..
We sat down with Dave Ranyard from Sony London Studios to talk about Project Morpheus and the London Heist demo that was unveiled at GDC.
We caught up with director and artist Nicholas McDonnell in the Microsoft lobby at GDC to discuss Screencheat a game designed purely around the concep..
We caught up with GRIN CEO Wim Wouters just as the first volume of Woolfe: The Red Hood Diaries sees its release on Steam. We talked about the concept..
We caught up with TT Fusion's head of design Mike Taylor to discuss the upcoming Lego Jurassic World, playable dinosaurs, the number of characters tha..
ToeJam creator Greg Johnson recently launched a Kickstarter for a new entry in the popular series and we caught up with him during GDC to discuss the ..
We sat down with senior writer Pawel Miechowski from 11 Bit Studios to talk about the reception of This War of Mine, how the game will be expanded, ta..
Daniel Hinkles had a dream to work on wrestling games and so he went about setting up Serious Parody the studio responsible for next week's PS3 releas..
We caught up with Rogue Factor's Yves Bordeleau to discuss how they are transforming a board game to a video game and what the Early Access experience..
We caught up with the creator of Star Drive, Daniel DiCicco, to discuss the soon to be released sequel that features turn-based combat and a more stra..
At GDC we caught up with Florian Schwarzer who had plenty to tell us about the newly announced Knights of Pen & Paper II.
Lead designer Jared Moldenhauer weaves us through the world of Cuphead as we talk to him about the game's design.
Strafe director Thom Glunt explains the thinking behind the old-school FPS.
We talk exclusively to Tarsier Studios CEO Ola Holmdahl and deputy CEO & technical director Andreas Johnsson about their new IP, Hunger.
We talk to the creator of PS4/PS Vita indie side-scroller Axiom Verge, Thomas Happ, about the game's setup and the inspirations behind its creation.
We caught up with Frederik Schreiber from Interceptor and 3D Realms to learn more about their exciting new action game Bombshell.
With the first proper day of GDC under their belts, Dori and Bengt weigh in on the gaming highlights of their first 24 hours.
We're on the ground at this year's GDC, and fresh from picking up their press passes, Dori and Bengt give an update on the heavy VR presence at the sh..
At GDC this year we caught up with Andrew Sum to find out more about his new game, Dungeon Dashers.
Brazilian mobile title Knights of Pen & Paper is getting a +1 Edition courtesy of publisher Paradox Interactive as well as making the transition to PC..
Armello is an upcoming board game/collectible card game that is set to hit tablets later this year. We sat down with director Trent Kusters to find ou..
We caught up with Betadwarf's Steffen K Groenning to learn more about Forced, an arena based co-operative experience where a ball plays a central part..
Framed is a really novel concept where you rearrange windows for the narrative to progress. We caught up with director Joshua Boggs to find out more.
Fishlabs CEO and founder Michael Schade details how the studio's branching out from the sci-fi shooter genre.
GRTV's Bengt Lemne caught up with Full Control's Thomas Lund at GDC 13. They discussed Space Hulk's influences, the game's level editor, and how work ..
Skygoblin's Theodor Waern outlines the studio's plans for The Journey Down.
XGen Studios founder and CEO Skye Boyes explains what Super Motherload, due for PS4, PC and PS3 release later this year, is all about when we caught h..
We sat down with Minority Media's Vander Caballero to discuss their next game - Silent Enemy. A game that has its origin in Native American traditions..
We caught up with executive producer Kai Fiebig to discuss Daedalic Entertainment's first attempt at a strategy-RPG - Blackguards - set in the world o..
Piranha Games Russ Bullock and Bryan Ekman gave us an in-depth look at how the user interface is evolving in Mechwarrior Online ahead of the official ..
Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply ..
We sat down with Disney Infinity executive producer John Vignocchi at GDC to get a closer look at some of the features and toys and powerdiscs that co..
We caught up with Daedalic creative director Jan "Poki" Müller-Michaelis at GDC for a long chat about the conclusion of the Deponia trilogy, The Night..
The Creative Assembly lead designer James Russell explains the idea behind the free-to-play multiplayer focused Total War: Arena.
We caught up with a couple of Gogogic founders, Gudmundur Björgmundsson and Jónas Antonsson, in a secret room during GDC to discuss browser game Godsr..
John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..
We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.
We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.
We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..
It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..
Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..
We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..
We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.
Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..
We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.
We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..
We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.
Auto Club Revolution is a new free-to-play racing experience for PC from racing veterans Eutechnyx. We caught up with Simon Jones who tolds us more ab..
We met up with Zero Sum Games (aka Daniel DiCicco) at a hotel room during GDC to learn more about Star Drive - a new game in the 4X space strategy gen..
We stepped out of the Tripwire booth at GDC to talk about Rising Storm, the next Red Orchestra game if you will, with president John Gibson and extern..
We sat down with John Gibson and Tony Gillham from Tripwire Interactive to learn more about and play some Rising Storm - the Pacific equivalent of Red..
Product manager Tristan Corbett explains to us what The Dark Arisen consists of, and confirms that Deep Down is not related to Dragon's Dogma in any w..
We caught up with three members of White Lotus Interactive - Koriel Kruer, James Steininger, and John Torkington - at GDC and learned more about their..
We caught up with Odile Limpach managing director at Ubisoft Blue Byte the studio responsible for Settlers Online, Anno Online, Silent Hunter Online a..
We caught up innovative Japanese game creator Suda 51 to talk about shoes, bathrooms, and executioners as he readies his next game - Killer is Dead.
With Dust 514 getting the Uprising update in May, the Odyssey expansion of Eve Online in June, and the game is also celebrating its ten year anniversa..
GRTV tracked down Adam Urbano at this year’s GDC, and the senior producer of Injustice: Gods Among Us told us more about the DC flavoured brawler from..
At GDC 13 we caught up with Sony Online Entertainment and found out more about the successful launch of Planetside 2. We also discuss the ForgeLight e..
We caught up with Jade Raymond, managing director at Ubisoft Toronto - the new studio behind the upcoming Splinter Cell: Blacklist - to discuss settin..
We caught up with one half of Simogo in the IGF section of GDC to talk about the recent Year Walk and all things Simogo.
GRTV caught up with Subset Games' Matthew Davis at this year's GDC to talk about the award winning FTL: Faster Than Light's recent success, their atte..
We caught up with producer Phil Ring to discuss the upcoming Lego Marvel Super Heroes - the villains, the universe and what makes a Lego game.
Krister Karlsson last made games back on the Amiga. The Spookening is his comeback, and he tells us all about this retro styled scare 'em up.
Ten days of shooting GRTV videos comes to an end as the GRTV road crew sums up their PAX East and GDC experiences. Watch snippets of some of the most ..
Bungie gives a teasing look at some of the character models and classes we'll soon see in Destiny with their GDC Presentation video.
Matthew and Jake Lewandowski are brothers. They are also responsible for making a game where you'll be putting your fists through strippers and nazis,..
GRTV caught up with producer Rey Jimenez to get more information on the recently announced DuckTales Remastered.
The next generation of consoles are not having a coming out party at GDC, but there are some next gen items of interest.
GRTV are on site at GDC. In the first Update, the team report from the Battlefield 4 reveal event, and talk a little about what they've seen so far: I..
GRTV talks to Tarsier Studios CEO Mattias Nygren about the show, what the studio feels about next-gen and his thoughts on Little Big Planet Vita.
Did you miss out on an invitation to the Lollipop Chainsaw party during GDC? Fear not. We've got you covered. Starring Suda51, James Gunn and Juliet S..
Manse Games is a governmentally funded initiative that has helped the Tampere region in Finland develop into one of the world's richest regions for in..
We caught up with Ngmoco's Catherine Silvestri to learn more about Dreamtopia and just what kind of dreams we can realise in that game.
When the developers had left GDC early, we were left to interview Derek Asoto about Anmynor, who works on Hero Engine that powers the game.
We caught up with lead designer to talk about Zeal Game Studios' A Game of Dwarves - a classical management game littered with short fellows who like..
We met with Forever Interactive's Eldon Kurth to find out more about the novel MMO proposition of Visions of Zosimos.
Hegemony Rome developers Longbow Games were one of the last developers we met up with at GDC as we try and find out more about their upcoming strategy..
We caught up with Tom Hess, producer at Ngmoco on the recently released Android RPG Skyfall that is also making it's way onto iOS in the near future.
Zeal Game Studios are working on a pick up and play real time strategy game called Starvoid (formerly known as Red Frontier) and we caught up with gam..
We caught up with Klas Lothe from Norwegian Sarepta Studio to talk about their interesting new project - Shadow Puppeteer.
Co-lead developer Josh Halls talks us through the plans for his studio's F2P MMO sandbox sci-fi spectacular, Repopulation.
We caught up with Jack Niida and Ryan Phillips from NIS America to discuss the PS Vita version of Disgaea 3.
We met up with Virgile Delporte from Soft Kinetic to discuss their technology and the future of gesture based controls.
"It's pretty much taking two scorpions and dropping them in a jar." 3000AD's Derek Smart explains his vision for game balance among other things in th..
We caught up with Frogster's Ellen-Jane Austin to discuss the "westernisation" of upcoming MMORPG Tera.
Bitsquid is an up and coming engine developer that is used for such games as War of the Roses, The Showdown Effect, and the upcoming Oddworld titles. ..
We caught up with Jens Andersson, creator of the recently released Colors! 3D, during GDC and he told us all about what the Nintendo 3DS application i..
We were on site for the very first press hands-on session with War of the Roses to learn more about the mechanics and gruesome executions from lead de..
We caught up with War Inc. producer Tyler Sparks at a hotel during GDC to find out more about the recently launched free-to-play shooter.
Arrowhead Game Studios' Emil Englund fleshes out the concept the Magicka developers next game - The Showdown Effect.
We caught up with D-Pad Studios' Jo-Remi Madsen and Simon Stafsnes Andersen to find out more about their upcoming game Owlboy and the funtastic Viking..
Freeverse and Ngmoco are bringing out a new MMO experience on Android and iOS called Dragoncraft and we caught up with former Crytek producer Nathan C..
Sega's Jeff Beckham gives us a brief overview of what's new in the upcoming digital release Virtua Fighter 5: Final Showdown.
We had a chat with Richard Dansky, who is the lead writer on the Tom Clancy franchise at Ubisoft.
We caught up with Rift producer Adam Gershowitz to discuss what the first year of Rift has been like and what the next update "Infernal Dawn" brings t..
Brazilian developer Critical Studio turn dungeon crawling into a theme park experience in the upcoming co-op action RPG Dungeonland. We had a chat wit..
We ran into Reto Moto's Kenneth Ellegaard Andersen at GDC to learn more about the upcoming massively multiplayer war game Heroes & Generals.
We cornered art director Kacey Quevedo from Airtight Games to talk about the brain twisting puzzles of Quantum Conundrum.
We met up with Crytek creative director Michael Khaimzon to talk about the upcoming free-to-play shooter Warface.
We caught up with Fatshark's Victor Magnuson once again to find out how Krater is progressing.
We met up with Wargaming CEO Victor Kislyi to discuss the upcoming World of Warplanes as well as the state of World of Tanks and the third part of the..
We met up with The Creative Assembly's Renaud Charpentier at GDC to discuss the upcoming mobile/tablet game Total War Battles: Shogun.
We caught up with Planetside 2 executive producer Josh Hackney to discuss the upcoming free-to-play MMOFPS.
We caught up with Funcom's Ragnar Tørnquist to talk about filth, lore, crafting, the start up experience with the Dragon faction, character creation a..
We talk to Netherrealm's Hans Lo about the upcoming PS Vita edition of Mortal Kombat.
Sega's Jeff Beckham gives us an introduction to the upcoming downloadable hell fest that is Hell Yeah: Wrath of the Dead Rabbit.
We caught up with Firaxis gameplay designer Ed Beach to learn more about the ins and outs of religion and espionage in Gods & Kings.
We caught up with the creative genius and mad man Suda51 at the Lollipop Chainsaw party during GDC to talk about the upcoming cheerleader zombie slash..
Deep Silver's Pete Brolly talks us through the ins and out of a pirate's life in the upcoming RPG Risen 2: Dark Waters.
Square-Enix Assistant Production Manager Raio Mitsuno gives GRTV an overview on FFXIII-2's DLC.
Jonathan Smith, Head of Production at TT Games talks bring the Man of Steel to Gotham City, and what new stuff's went into Lego Batman 2.
GRTV talks to Tero Virtala, CEO at Red Lynx, about MotoHeroz on iOS, the Ubisoft acquisition, and what next for the studio.
An exhausted GRTV talks to Clayton "Microsoft Dude" Kauzlaric about Kinect Rush, the new Disney title featuring five Pixar movies.
Composer Austin Wintory talks his role in Journey and the feedback its brought, as well his wider works, and his thoughts on the role of music in the ..
Capcom outlines the mechanics of its sweeping action-RPG Dragon's Dogma to GRTV.
CEO & Creative Director Raul Rubio of Tequlia Works takes GRTV through the studio's upcoming digital platformer that mixes Prince of Persia with zombi..
Avoiding the fact it teases Shenmue at the end of the interview, listen in as GRTV talks to Sega about the return of a stone-cold classic.
Sega explains the extensive tweaks the studio has done to make Episode II and how fan support has helped craft the newest digital title.
Jay Fitzloff from Vigil Games runs down the new features of the Darksiders sequel to GRTV, and talks expanding the universe.
Michael Condrey of Sledgehammer Games takes GRTV through the new DLC - maps, modes and more - for Modern Warfare 3's Collection Pack 1.
Gillen caught up with Akira Yamaoka and questioned him on the upcoming game "Diabolical Pitch" from Grasshopper Manufacture.
And that's a wrap for GDC in 2012. In this final blog Bengt teases what we can expect in the following days as the filmed content gets handed over to ..
During this years GDC Bengt got a chance to chat with skating legend Tony Hawk and used the opportunity to discuss the upcoming HD version of the orig..
Valve's Chet Faliszek talks the new Counter-Strike, and how this community-fed game will be the best in the series yet.
Reporting straight from the GDC Showfloor, Bengt Lemne counts off the highlights of the games and tech on display.
In the latest video blog from GDC 2012, Bengt recounts the highlights from the Game Developer's Choice Awards and the Independent Games Festival.
Bengt was present at the EA Shooter event where details on Medal of Honor: Warfighter were released as well as what is up ahead for Battlefield 3. He ..
GRTV gets an exclusive interview with Arrowhead Game Studios ahead of GDC as the company discusses its newest PC title, The Showdown Effect.
We attended the Lollipop Chainsaw party in San Francisco with notable guests such as Suda51, Akira Yamaoka, James Gunn and the official Juliet Starlin..
GRTV are on site in San Francisco to cover this year's Game Developer's Conference. In this blog Bengt reveals some of the upcoming highlights and wha..
What is Octodad? Well, it's simply an octopus trying to fit in as a dad in a normal human family. We met with game designer Majdi Badri to talk about ..
High Voltage Software's Eric Stoll talks us through their upcoming downloadable top-down zombie shooter Animales de la Muerte.
Nitro Games walks us through a vertical slice of Pirates of Black Cove - their upcoming light-hearted and not very historically correct pirate caper.
We were joined by Nnooo's Nicholas Watt as we told us about two upcoming titles - Spirit Hunters, Inc for DSiWare and Escape Vektor for Wiiware.
We met up with Rise of Immortals' lead designer Amanda Flock to talk about Petroglyph's challenger to League of Legends and DotA.
Kerberos Productions' Chris Stewart talks us through the starmap, ship construction and encyclopedia in the upcoming Sword of the Stars II.
We met with Hand Circus' Simon Oliver to discuss the Rolando developer's upcoming PSN title Okabu - a game where you control clouds as you try and sav..
Voice actor Jon St. John talks about his character John Rochard in the upcoming PSN title as well as some of his previous work including the voice of ..
We met up with Gas Powered Games' Chris Taylor to talk about the next project coming out of the studio - Age of Empires Online.
Halfbrick the studio that brought us Fruit Ninja is preparing their next one touch control game - Machine Gun Jetpack and we met up with Halfbrick's P..
We caught up with Microsoft Game Studios' Kevin Unangst to discuss Microsoft's plans for 2011.
Copenhagen Game Collective's Bernie Schulenberg talks about their upcoming PS3 Mini title Where is my Heart? A reshuffling of the classic platform gen..
UTV Iginition's Shane Bettenhausen plays and talks us through some of the upcoming action adventure El Shaddai: Ascension of the Metatron.
We were joined by Twisted Pixel CEO (and stagehand) Michael Wilford who told us how The Gunstringer, the undead marionette cowboy game for Kinect, cam..
We met up with RedLynx co-founder Antti Ilvessuo to talk about the next game from the developer - MotoHeroz.
We talked to Recoil Games' Burt Kane about the upcoming PSN sidescroller Rochard and why we should get excited about the prospect of an astro mining a..
We met up with Dustin Burg to discuss The Dishwasher: Vampire Smile at Microsoft's Spring Showcase just prior to GDC.
We met with Brad Borne, the original creator of The Fancy Pants Adventures to talk about pants and much more...
We met up with Q Entertainment producer James Mielke to talk about the Beauty archive and how Kinect development has progressed on Child of Eden.
We sat down with Fatshark's Martin Wahlund to get a closer look at the upcoming puzzle adventure.
Blocky Jack Sparrow? We were joined by Lego Pirates of the Caribbean producer Nick Ricks to talk about TT Games' next big lego title as well as the ch..
In real life you can only die once (well, most people anyway), but in video games you can typically die as much as you want. That changes with One Sin..
We talked to Lionhead Studios' Josh Atkins about the upcoming PC version of Fable III and whatever else is happening in the world of Albion.
We met up with 38 Studios head and former baseball star Curt Schilling to talk about their upcoming open world RPG Kingdoms of Amalur: Reckoning. He a..
We caught up with Wargaming's CEO Victor Kislyi to discuss World of Tanks - that game that puts you in a tank with lots and lots of other players.
We met with Capcom product manager Ryan McDougall to get a taste of Resident Evil: The Mercenaries 3D and learn more about the game.
We sat down with David Skarin and Haraldur Thormundsson of The Bearded Ladies to talk about the community driven c project for PSN.
We met up with project director Sheldon Carter to talk about The Darkness II, the changes made since the first game and how they decided to treat dark..
GRTV likes to take you places, and as we keep publishing the many interviews we did during GDC we're also bringing you this tour of its busy showfloor..
The Ridge Racer franchise is going through changes as FlatOut developers Bugbear are creating Ridge Racer Unbounded. We met up with producer Joonas La..
Zipper Interactive's Seth Luisi talks , the Bomb Squad multiplayer mode, Move and Sharpshooter support and much more in this interview.
Our interview with Arenanet's Colin Johanson continues and this time we talk about such diverse matters as the new Sulvari race and the keg brawl mini..
We caught up with Guild Wars 2 lead content designer Colin Johanson to discuss the upcoming MMORPG. In this the first part of the interview we discuss..
Cliff Bleszinski and Rod Fergusson talk about the special unlocks you will be able to earn as you play the Gears of War 3 beta. They're also joined on..
In this part of their presentation Cliff Bleszinski and Rod Fergusson go through the four maps in the beta as well as the two maps that didn't make th..
We met up with Erin Piepergerdes, associate producer at Netherrealm Studios, to discuss the Challenge Tower, Kratos and arcade sticks.
In this the third part of the Gears of War 3 presentation, Cliff Bleszinski and Rod Fergusson detail the game modes and the new mechanics you will exp..
Cliff Bleszinski and Rod Ferguson continue to talk up the beta in the second part of their presentation. This time they focus on the new weapons.
Epic's Cliff Bleszinski and Rod Fergusson got on stage to talk up the upcoming Gears of War 3 multiplayer beta.