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The Crowdfund Watch: March

Android / iOS / Linux / Mac / PC

It's been a couple of months since our last look at the crowdfunding scene, but now we've found a few titles worthy of your attention.

Text: Bengt Lemne
0

Mantle vs DirectX 11

PC

Is AMD's new technology the right alternative to DirectX? See inside, with some surprising benchmarks with Battlefield 4 and Star Swarm...

Text: Gamereactor Staff
0

Tomb Raider - One Year On

Mac / PC / PS3 / PS4 / Xbox 360 / Xbox One

We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.

Text: Gillen McAllister
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Crowdfund Watch: January

Android / iOS / Linux / Mac / Nintendo 3DS / Ouya / PC / PS Vita / PS4 / Wii U

We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.

Text: Bengt Lemne
0

A visit to Wargaming's European HQ

PC / Xbox 360

We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.

Text: Philip Lauritz Poulsen
0

Raising the Banners - Stoic's Saga

Mac / PC / PS3 / PSN / XBLA / Xbox 360

"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."

Text: Mike Holmes
0

The Best of Clancy

PC / PS1 / PS2 / PS3 / PS4 / Xbox / Xbox 360 / Xbox One

As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.

Text: Gamereactor Staff
0

Steam Rising

PC / SteamOS

Opinion: PC gaming has been at the forefront of this year's CES. In light of the announcements made, we consider the possibilities for the platform.

Text: Mike Holmes
1

PlayStation 4: One Month On

PS4

PlayStation 4 launched in Europe on November 29 and we've been playing ever since, finding things we really like and things we'd like to see improve.

Text: Gamereactor Staff
1

Xbox One: One Month On

Xbox One

So it's been over a month (and change) since we've adjusted to having the Xbox 360's successor in our homes. We weigh up what, so far, has been working for us, and more importantly, what we're disagreeing with.

Text: Gamereactor Staff


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