Harebrained Schemes: From Storage Space to Kickstarter Kings
We had a long chat with co-founder Mitch Gitelman about the studio that brought Shadowrun back to life and that plans to do the same for BattleTech.
Text: Bengt Lemne & Brandon Green
Game of the Year 2015
Here's our ten favourite games of this year.
Text: Gamereactor Staff
GOTY 2015: Digital
Here's our ten favourite digital-only games from 2015.
Text: Gamereactor Staff
GOTY 2015: Studio
Honouring the teams behind this year's most exciting new releases.
Text: Gamereactor Staff
GOTY 2015: Handheld
This year we went hands-on with some cracking games.
Text: Gamereactor Staff
GOTY 2015: Remaster
Back for a second bite of the apple, here's the best remasters of 2015.
Text: Gamereactor Staff
GOTY 2015: Local Multiplayer
Victory is sweetest when your opponent/comrade is sitting right next to you.
Text: Gamereactor Staff
GOTY 2015: Narrative
Once upon a time there was an award for the best gaming narratives of 2015...
Text: Gamereactor Staff
GOTY 2015: New IP
A lighthouse in a sea of sequels, here's our favourite new properties.
Text: Gamereactor Staff
GOTY 2015: Expansion/DLC
Breathing new life into existing games, we reveal our favourite expansions from the last twelve months.
Text: Gamereactor Staff
GOTY 2015: Online Multiplayer
We take a look at some of the year's finest online experiences.
Text: Gamereactor Staff
Andy Schatz on Tooth and Tail
We talk to the creator of Monaco about his next game, the rodent-filled RTS Tooth and Tail.
Text: Gamereactor Staff
GOTY 2015: Visual Design
We look back at the most beautiful games released in 2015.
Text: Gamereactor Staff
Fighting the Future: Jan Klose on The Surge
We talked to Deck13 CEO and Creative Director Jan Klose about the studio's new game, The Surge.
Text: Martin Eiser
GOLY - Dragon Age: Inquisition
Before we start handing out GOTY awards for 2015, we look back to the Game of Last Year, and remember Bioware's fantasy epic.
Text: Kirsty Louise
Destiny's Sparrow Racing "could be the first of many"
We talk to Bungie about their experimental new racing mode.
Text: Mike Holmes
Uncharted 4: A Thief's End - Beta Impressions
We've spent some quality time in Madagascar City and Island.
The Lost Games
We look back at some games that disappeared before they saw the light of day.
Text: Gamereactor Staff / Graphics: Mathias Holmberg
Tetsuya Takahashi Talks Xenoblade Chronicles X
We talk to the creative force behind one of 2015's biggest and best games.
Text: Mike Holmes
The Landscape - GOTY & 2016
We look back at a great 2015, and forward to what may be an even more exciting year ahead.
Text: Mike Holmes
A Decade of Xbox 360
On the occasion of the tenth anniversary of the launch of Xbox 360 in Europe, we've gone back over some of our favourite gaming memories.
Text: Gamereactor Staff
A Case of Campaign
Has the solo campaign played out its role in the shooter genre?
Text: Paul Davies
The Witcher 3: Wild Hunt - José Teixeira Interview
CD Projekt Red's Senior Technical Artist talks about development, Bethesda, and the backlash over The Witcher's graphical downgrade.
Disney Infinity 3.0 - Everything You Need to Know
Learn the difference between the various versions of the game, which figures are available for what, and much, much more.
The best Black Friday video game deals in the UK
Massive discounts on consoles and games. We've got the whole list.
Text: Anne-Marie Coyle & James Daniels
Destiny: Fulfilled?
What next for Bungie's shooter?
Text: Paul Davies
Blizzcon 2015: Cosplay Extravaganza
Cosplay and Blizzcon go hand in hand.
Welcome to the New Xbox One Experience
What does the new dashboard mean for Xbox One moving forward? Read on for our impressions.
Text: Mathias Holmberg
Blizzcon 2015: Recap & Impressions
Two days of Blizzard. We sum up ours impressions and the major talking points from the event.
Lara Croft's Greatest Adventures
With Rise of the Tomb Raider just around the corner we look back at some of Lara's most memorable moments.
Text: Anne-Marie Coyle
Rogue Factor on Mordheim's year in Early Access
We chat with Rogue Factor's Yves Bordeleau who estimates Early Access made for "25% more work", but that it's been a very positive experience nonetheless.
Text: Bengt Lemne
Halloween Special: Horror Highlights
Editors from across the network pick out their favourite horror games.
Text: Gamereactor Staff
5th Cell details Anchors in the Drift
5th Cell's Jeremiah Slaczka tells us about the studio's next game and how it's hopefully just the first of many titles in the new Anchors universe.
Text: Bengt Lemne
Creating Bedlam with Christopher Brookmyre
We had a chat with the Scottish author to learn about the creation of the recently released meta experience that is Bedlam.
Text: Bengt Lemne
The Man Behind The Visor: Master Chief's Story
We've taken a good long look at the story of Master Chief, the Spartans, and the Halo saga.
Text: Mathias Holmberg
How to Improve at FIFA 16
Learn to defend more effectively, keep the ball better, and attack with purpose.
Pollen: Exploring an Alternate Reality
We catch up with Mindfield Games to talk about one of the more promising early VR efforts.
Text: Bengt Lemne
Jagex on Block N Load's free-to-play transition
There's lots of changes and new content on the way as the builder/shooter sheds the cover charge.
Text: Gamereactor Staff
Rise of the Tomb Raider: Meagan Marie talks Lara Croft
We talk with the game's 'ambassador' about the iconic character, the fanbase, and the most anticipated new features.
Text: David Caballero and Carmen Navarro
Warhammer: From Tabletop to Desktop
We talk to developers past and present about the highs and lows of bringing Warhammer to the digital realm.
Text: Mike Holmes
343 Industries opens up on Halo 5: Guardians
We sat down with game director Tim Longo to learn more about Warzone, matchmaking, the score, and the impact of 60 frames per second.
Text:
Jonas Mäki
Destiny: Shining Light on The Taken King
Tips on how to raise your light level in Destiny's new expansion.
Text: Mike Holmes
Mad Max: Surviving the Road Rage
Seven tips for staying alive in the wasteland.
Text: Mike Holmes
The Top 50 Players of FIFA 16 is Shaping Up
40 out of the top 50 Ultimate Team players for FIFA 16 revealed.
Text: Bengt Lemne & Ricardo C. Esteves
Hearthstone: The Grand Tournament's Best Decks
Enjoy some of the decks the best Hearthstone player's have crafted with the new expansion.
Raids in Guild Wars 2: Heart of Thorns
Game director Colin Johansen talks to us about the raid content in Guild Wars 2: Heart of Thorns and other issues ahead of its launch.
Text: Jostein Holmgren
Metal Gear Solid V - Review Impressions
With the end yet to come, we take a break to take stock of our MGSV experience thus far.
Text: Tomas Veiden
LEGO Minifigures Online
A father and son team tackle the new child-friendly MMO from Funcom.
Text: Mike Holmes
HTC Vive: Stepping onto the holodeck
At Gamescom we sampled a number of demos with HTC Vive, and came away impressed by the hardware and feeling like Lilliputians.
Text: Bengt Lemne
Unraveling Nintendo's Plan B
Reading between the lines, we can glimpse a strategy - based on five pillars - that go beyond traditional video games for the company's next steps.
Text: Sergio Figueroa