Interview: Massive comments on buyout

Published 2008-11-27
Text: Bengt Lemne

We contacted Massive Entertainment's vice president David Polfeldt with some questions regarding their future after the recent owner shift from Sierra (Activision Blizzard) to Ubisoft. While the status of the World in Conflict expansion Soviet Assault is still unknown - it is clear that Ubisoft see some kind of future for the World in Conflict franchise as it was included in the deal.

How has the last 6 months been since you realized you were no longer part of the future within Activision Blizzard?

It's been very interesting and a mix of many emotions. All in all, we were not terribly worried about our future, but it is important to remain humble and there have been many things outside of our own control that could have gone wrong.

The most frustrating thing for us has probably been not to know for sure which projects to work on. People here are very focused on getting the job done, and to spend a lot of time on tuning things into perfection. Without a clear publisher relationship our development work becomes a bit academic, and that didn't suit us at all.

What explanation were you given for the decision to sell you? Do you feel that you were given an honest chance to prove yourselves?

The decision is pretty straightforward and publicly known; Activision didn't see how to fit another RTS studio into their portfolio next to Blizzard.

Has it been hard to retain staff and to keep them enthusiastic with an uncertain future hanging over your heads?

It hasn't been that hard, we were very clear about our goals and our opportunities, and we tried to keep everybody well informed at all times. But regardless, this type of thing puts a heavy strain on individuals, and of course it's not a comfortable experience to be sold off. Compared to the previous two or three years this was a less positive period for us, but honestly I think that we got through it quite effortlessly.

Were there other alternative buyers? Why did Ubisoft end up being the company that bought you?

Only Activision can give you that answer.

What is the state of World In Conflict Soviet Assault, for PC? Console?

This will be communicated at an appropriate time through the normal channels.

Are the rights to Ground Control a part of the acquisition, and will you return to that franchise in the future?

Ground Control was not a part of the deal. That franchise is currently owned by Activision Blizzard.

Ubisofts CEO Yves Guillemot mentioned recently that Massive is a key to Ubisofts MMO plans. Can you comment on this?

Haha, no I can't! We've been a part of Ubisoft for only a few weeks, so if you have questions about Ubisoft's strategy, you should ask Ubisoft's management team.

Looking at the RTS genre, how do you think it will develop over the next few years?

Short term, the interesting thing is the transition from PC to console. Games like End War and Halo Wars will show us if you can enjoy strategy games played on a console.

After that, hm, well, who knows? We are looking at some high level concepts for the genre, but it is too early to talk about these things.

Have you personally made any conclusions based on what you have been going through the last six months? Anything that will make Massive stronger in the future?

After being "hidden" inside Vivendi Games since 2002 it was extremely interesting to open up and have candid conversations with other people in the industry, to share experiences and to dive into deep discussions about the future of games. It is rare to have a chance like that, and this has been highly educational for me, as it has been for many of us. It is clear that the demands on a quality developer are higher than ever, and we will have to keep pushing our own limits if we want to remain a top studio. With Ubisoft, we feel that we have every chance to reach new heights. Stay tuned.

World in Conflict: Soviet Assault
Related links:
Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :-- <b>Bold</b> <i>Italic</i> <u>Underlined</u>



The 20 latest programs:
(Interviews, reportages, reviews)

GC 10: Guild Wars 2 interview
2010-09-01

Guild Wars 2 has a lot of people really hyped up, and we went behind the scenes with writer Jeff Grubb to find out more about the game.

GC 10: EVE Online interview
2010-08-31

GRTV cornered Arnar Gylfason from CCP to find out more about the latest controversies surrounding their space-MMO EVE Online and to discuss the seriou..

Trailershow - Week 34
2010-08-31

This week's trailershow is packed full of fresh trailers from games like Need for Speed: Hot Pursuit, Assassin's Creed: Brotherhood, Portal 2, and FIF..

GC 10: Call of Duty: Black Ops interview
2010-08-31

Steve caught up with Josh Olin, community manager at Treyarch, to talk about the upcoming Call of Duty: Black Ops. How many zombies on screen at once?..

GC 10: Molyneux on Fable III
2010-08-30

Peter Molyneux is always an interesting chap to have a chat with, and we sent out Christian to talk to the legendary game developer at Gamescom, and s..

GC 10: Epic Mickey interview
2010-08-30

Steve sat down together with famous game designer Warren Spector to find out more about Junction Point's upcoming Disney-platformer Epic Mickey.

GC 10: The Secret World interview
2010-08-27

Funcom went to Gamescom to show off more from their next big MMO, The Secret World. GRTV took it upon themselves to find out more about it.

GRTV News - August 27
2010-08-27

GRTV News is back again, ready to give you some of the week's biggest news.

GC 10: Lord of the Rings Online interview
2010-08-26

Next month Lord of the Rings Online is going free-to-play, and Steve had a few choice questions for Turbine director Adam Mersky about what we can exp..

Trailershow - Week 33
2010-08-26

Nick is back in the studio to give us some of the best trailers to come out of Gamescom from games such as Need for Speed: Hot Pursuit, Metroid: Other..

GC 10: Warhammer Online interview
2010-08-25

EA are about to release the first premium (i.e. you pay for it) content for Warhammer Online: Age of Reckoning, and Petter sat down with Carrie Goukos..

GC 10: Bioshock Infinite interview
2010-08-24

GRTV met up with Ken Levine, creative director on Bioshock Infinite, during Gamescom and filmed this extensive interview about the concept and philoso..

GC 10: Mafia II interview
2010-08-24

Mafia II is out in the next few days, but we still grabbed hold of 2K Czech and talked a bit about how development has been.

GC 10: Gamescom Blog 4
2010-08-22

Time to go home! Petter, Steve and Rasmus gather in the parking lot to summarize Gamescom 2010.

GC 10: Gamescom Blog 3
2010-08-21

At the end of the second day of Gamescom, we gathered outside to collect our thoughts and be tired together.

GC 10: Gamescom Blog 2
2010-08-20

Where Steve (GREU) and Christian (GRDE) starting from the press center talks about what they expect to see during Thursday.

Review: Scott Pilgrim vs The World
2010-08-20

Petter and Thomas have sat down to talk about Scott Pilgrim vs. The World and the retro goodness that it contains.

GC 10: Halo: Reach interview
2010-08-20

We caught up with Bungie PR director Brian Jarrard to talk about the developer's last contribution to the Halo franchise.

GC 10 Gamescom Blog 1
2010-08-19

First blog from Gamescom 2010 directly from a boat in the Rhine and Kochs beach event

Review: Starcraft II: Wings of Liberty
2010-08-18

Thomas and Rasmus enter the GRTV studio to talk about Blizzard Entertainment's long awaited Starcraft II: Wings of Liberty.

Poll What's the best news to come out of Gamescom (out of the below listed ones)?
  • 21% Age of Empires Online
  • 0% Bigger PS3 hard drives
  • 0% Fighters Uncaged on Kinect
  • 7% Gun Loco from Square Enix
  • 21% Mass Effect 2 on PS3
  • 29% Might & Magic: Heroes VI
  • 0% Ratchet & Clank: All 4 One
  • 14% Resistance 3
  • 7% Virtua Tennis 4 with Move
Result
News | Previews | Reviews | Articles | Theme | Forum | Blogs | letters | User reviews | Contests | Join | Groups | GR TV | Contact | Advertisements | Staff | Cookies |
Gamereactor Gamereactor since 1998 - Published by Gamez Publishing A/S Strandvejen 72 st. mf, 2900 Hellerup, Denmark