Crysis 2 interview
We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...
The first game ended with Nomad returning to the island. In the sequel he will be fighting in New York. What happened in between and how many years/months/weeks have passed?
When we began thinking about Crysis 2, we first of all tried to figure out, in which direction we'd like to go. Crysis 1 was for sure a big adventure for its players. But then we asked ourselves: How will the story go on? What will follow in this thrilling Crysis legend?
As the whole story of Crysis 1 was centered on the island and the government conspiracy, everything was pretty limited in a local sense. Basically the whole story took place on the island and barley anybody from the rest of the world recognized it. But of course after the big bang people returned from the island and so more and more people got to know about the events and spread rumors about the catastrophe.
So if you ask yourself what's coming afterwards, it was clear that everything would end in a big centre of the world - and we chose New York City. For the first time in Crytek history, a setting is no longer a tropical jungle. Instead, we chose one of the world's most dazzling and famous cities of the world, New York City.
Unfortunately I can't reveal much more about the story so far...
What are the new functions in the new Nanosuit?
In Crysis 2 we're introducing a new and improved version of the well-known Nanosuit, the Nanosuit 2.0. It enables players to express their selves in a much better way than the first version of the Nanosuit did. Other than in the original Crysis, it's more about individual play styles than about prescribed modes.
We are very aware of the fact that in Crysis 1 gamers used the Nanosuit in very specific ways and have thus refined the design of the Nanosuit to encourage this type of play. Some people for example played very aggressively, others played from very long range or stealthy, and even others used all suit powers to harass the enemy. The new Nanosuit will support those play styles with additional features.
For maximum effect, the suit combines several powers and abilities such as speed and strength for example. Even when the suit's powers aren't activated, passive features will be in place to ensure players are always in their chosen "role".
Can you tell us something about the new weapons?
They're going to be powerful - That's for sure. As much as I would love to, I cannot talk about them more specifically. But nevertheless, the most impressive weapon of Crysis 2 is in my eyes the Nanosuit 2.0 which I already described in the previous question.
What was the best part, for you, in the original Crysis?
The first time I played the close to final Nanosuit test map I could jump on huts and punch a hole in the ceiling and get into the hut. That was an emergent experience and a very fun one.
So besides the visual fidelity paired with the interactivity of our large, open-ended world, I think, the Nanosuit ended up being a very successful and fun gameplay mechanic.
What was the weakest part of the original Crysis?
This is a quite tricky question. I think the weakest part of the original Crysis is the story. In my eyes it lacks of originality and especially of details. Crytek has been criticized for that very often and we're absolutely aware that in this point we haven't done our homework properly. BUT we'll learn from your mistakes. That's for sure. Another problem was that the game felt a bit linear for gamers in the last 20% to the end. Last but not least that it wasn't on consoles.
What will surprise fans in Crysis 2?
As Crysis 2 will be released for PC, Xbox 360 and Playstation 3 I'd like to separate that question a bit. I think for console gamers especially the freedom of Crysis 2 gameplay is very interesting. Crysis gameplay is not about "go anywhere", it is about looking at a situation from a great vantage point and then formulating a plan which you proactively initiate and defeat your foes.
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- System:PC, PS3, Xbox 360
- Genre:Action
- Developer:Crytek
- Publisher:EA
- Offline players:1
- Online players:1-12
- Age limit:From 16 years
- Release date:24 March 2011
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