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ARTICLE

War of the Handhelds: GameGadget Vs NeoGeo X

In the next few months UK outfit Blaze will introduce two new handhelds into the market.


First is GameGadget that'll be available as of March 30th from it's official website - a retro-based console built to play emulations and indie titles. Next is the limited edition NeoGeo X with twenty classic built-in, due sometime in the next few months.

Blaze has a distinct pedigree in the legal retro gaming market, releasing retro-style Plug & Play consoles, and a line of Sega-endorsed Mega Drive handhelds that you've likely seen grouped around till-stands in stores during the Christmas period and offered as a mix of cheap impulse buy and collector nostalgia.

However, pre-loaded games aside, these two new consoles offer something different, offering ongoing game support both through micro-transactions as well as SD Card slots on both machines. The GameGadget especially, running Linux open source operating system, gives free reign to developers wanting to create new titles through the OS.

While some details about the NeoGeo X haven't been disclosed yet - such as dimensions and weight, we've done some digging, and stack as best a comparison between the two machines as possible so you can get a better idea of the specs, and whether either are something you might want to add to your handheld collection.

Builds

Both are constructed with a blocky rectangular design, screen in the middle, D-Pad (or analogue thumbtack for the NeoGeo) on the left, four face buttons on the right. While dimensions haven't been released for the NeoGeo X, its relative thinness from product shots suggests it'll be slimmer than the GameGadget, and also have a sleek black sheen finish on the front of the body that makes it look more like a smartphone.

Both carry a 3.5 inch LCD screen, with the GameGadget's version (320x240) and 16-bit colour puts it at a disadvantage to the likes of the iTouch despite sharing the same screen size - the iTouch screen pumps out 640x960 with 24-bit colour depth. NeoGeo X's resolution is still to be confirmed.

GameGadget's adopted the A/B, X/Y button setup that proved the standard since the SNES era, while the NeoGeo keeps its console ancestry of A/B, C/D - though their row positions are swopped round on the X. Both consoles' button sets are raised from the machine's chassis rather than fitting into the build.

Select and Start buttons sit below and either side the screen on the NeoGeo, while they're coupled together at the top right of the GameGadget's front, while a Reset button rests at the left.

Shoulder buttons adorn each, though the NeoGeo trumps the GameGadget with two additional bumper buttons - and all four are labelled with the L1/L2, R1/R2 markings aping the PlayStation controllers.

Between the shoulders, the GameGadget has a headphone/TV Out connection - the NeoGeo X has an AV Out in its place, with headphone jack situated at the bottom instead - and both carry a Micro USB slot for charging the machines - GameGagdet comes with a Li-Lion rechargeable battery, while the Neo Geo X is rumoured to be carrying a 2200mAh battery - as well as linking to PCs.

No mention has been made of battery life nor recharge time yet.

At the bottom, the NeoGeo X has two pairs of digital buttons. Left for volume, right for screen brightness, and that already mentioned headphone connection. GameGadget's ass is unblemished.

To the left, GameGadget has what presumably is a two-pin slot to slide in a wrist attachment, and an SD slot, while the on/off switch sits to the right. Without a unit to check, we can only assume by the twined lights at the bottom left of the NeoGeo's front that both power switch and SD slots are located on its left side.

Both have two gig of on-board memory built in, as well as internal stereo speakers.

The GameGadget's dimensions are 140Wx75Hx16D (mm). We've contacted Blaze for dimensions and were told that it could only confirm the details currently released about the console. But if we assume from the screen sizes that both machines are roughly the same size, that'd put both consoles as slightly bulkier than the iTouch - 58Wx110Hx7.1D (mm) and iPhone, but less mass and space-swallowing than either Nintendo 3DS and PS Vita.

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