Gamereactor International English / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español
Log in member
amigo






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
FacebookFacebook

Fable: The Journey Vs Kinect Star Wars

Text: Gillen McAllister

Round two of our Kinect coverage from Microsoft Showcase.

Today we match two of the biggest names appearing on the tech - one synonymous with Xbox's own journey to the heart of core, the other a name recognised across the globe and likely the biggest casual seller for Kinect since Dance Central. Fable Vs Star Wars.

For the Core: Fable: The Journey

Right hand to fire magic - playing with gestures will likely result in different variants of attacks.

Molyneux is on the defensive. Where Capcom's developers, decked out in military uniform, were running you through the gauntlet of controls for Steel Battalion, Lionhead's (soon to be ex-)chief stood facing a lone chair in the next room, and let a volunteer from the press learn their way through the demo of Journey.

It's an ethos in stark contrast to what's happening on the other side of the wall, but perfectly fitting for the studio - experimentation, learning and the free-form enjoyment that comes from it. Horse-riding, or more accurately guiding, and spell casting, all through a series of gestures from both hands.

It's a shame the studio head feels the immediate need to argue the reason of this newest Fable, as it sells itself well enough come watching and playing. The connection between player and horse is a logical step from Fable's dog, and the petting and tending to wounds from arrows or cuts - tactile interaction to build a relationship a continuation of themes explored by Kinectimals.

It's only after watching the latest guinea pig yank arrows out of the horse's side that Molyneux tells us that you're capable of pushing rather than pulling, burrowing the head deeper into flesh and causing the animal further distress.

Horse-riding might be along linear routes, but there's a multitude of branching paths, and dangers, to keep you occupied.

Its the non-riding segments that may need more explanation and work - spell casting on the right hand strengthened by raised voice or hold hand back for a time a wonderful idea, but likely not noticeable unless telegraphed by clear instruction first, while the demon tentacles, controlled with the left hand and capable of gripping enemies or objects and tossing them with a flick, seemed unresponsive at times.

We talk to his Molyneux's press agent while waiting for a post-presentation interview. She tells us how much she loves the game, as it's not centred on shooting and killing but exploration and interaction, and how she can see her parents playing it. While the source of the comment can be biased given her role, the opinion still holds true: there is an audience for this game, and dismissing it for what it's not isn't the same as appreciating it for what it's trying to achieve. A Kinect game with core bones and casual flesh? It's not without precedent.

Dodging charging enemies takes more skill than you'd think.

You can watch the game in action as we discuss the merits of the title here, and see our interview with Peter Molyneux
here.

For the Casual: Kinect Star Wars

Jedi campaign definitely looks more polished than before, but we're still not convinced the sabre tracking is fully accurate.

In our head we circle round that argument that there's no such thing as a poor Star Wars game - the licence alone magnifies any experience to enjoyable levels. Even the PSOne Phantom Menace tie-in was decent due to the lightsaber action. Kinect Star Wars is likely no different.

What we saw was a twenty minute hands-off demonstration divided across the main Jedi campaign set at the end of Episode I, Podracing career and Rancor Rampage (still a great band name in the making if someone could sort out the copyright).

Of the three Podracing looked the strongest, and that's due to it recalling the classic Sega arcade cabinet that was released in the wake of Phantom Menace. The game's now got optional 3D, a decision made in light of Episode I's recent re-release and which really benefits the racing - we tore round Tatoonie, and a full career mode will offer tracks from across the galaxy. With its simple controls - not a million miles away from Fable: The Journey, yanking left or right hand back and forth to steer - and high speeds, it emulates the rush from the big-screen set piece.

Pod-Racing's career options will tell us how deep this mode will go, while Rancor Rampage is likely a hun, but short, diversion.

Rampage has improved massively from the lag-ridden mess we witnessed at Gamescom, aided by a healthy visual polish. In fact, the entire game, including most notably the Jedi campaign, is consciously adopting an art style closer to the Clone Wars cartoon rather than the aping the movies.

The notoriety meter is a neat addition, Empire presence increasing the more destruction you create. We're in Mos Eisley, Clone Troopers replaced by speeder bike squads as the developer slams both fists down to create earthquakes, and mimics pulling them across the floor to perform a building-blasting charge move.

We saw neither Duels of Fate, which lets you tackle villains such as Darth Vader not seen in the prequel trilogy timeline, or the Dance Central-style mode. In a move that could be insane genius or just insane, the mode ejects Williams masterful score for popular songs re-recorded in Jabba Palace style. They're missing a trick if they don't release the cuts as a full album.

Whether the overall package manages to perfect its Kinect control, or even if the different modes add up to more than a series of brief mini-games, expect this one to sell like hot cakes.

The two sides of Star Wars - duelling Vader and...dancing...with C3PO?

You can read our previous Vs feature, in which we pit Steel Battalion: Heavy Armour against Kinect Rush, here.

Comment on text

You must be logged in to comment. If you are not yet a member - join now!

:D :) :( :-o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: ;-) :idea: :arrow: :| :mrgreen: :clap: :dance: #-o =; :^o [-X :pray: 8-[ :sick: :-# [-( :-k :--


Would you like to post this action to Facebook ?
Info
  • System:
    Xbox 360

The 20 latest programs:
(Interviews, reportages, reviews)

Watch Dogs - Lead Game Designer Interview
2013-05-21

Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.

Jacob Jones and the Bigfoot Mystery - Gameplay
2013-05-21

We filmed the first few minutes of gameplay of this cute Vita game.

GDC: Magicka: Wizard Wars - Interview
2013-05-21

John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..

Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21

We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..

PAX: Edge of Space - Interview
2013-05-21

We caught up with Handyman Studios' Jack Crane to discuss the upcoming indie title Edge of Space. He talks about influences from various games includi..

GDC: Dreamfall Chapters - Interview Dag Scheve & Martin Bruusgaard
2013-05-18

We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.

Call of Duty Championships Special - Celebrities
2013-05-17

Are the top COD players turning into superstars? We asked the players at the Call of Duty Championships in Hollywood.

Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17

KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..

GDC: Anomaly 2 - Interview
2013-05-17

We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.

Press Start: Sanctum 2
2013-05-17

We captured just under half an hour of the early action in tower defence/first person shooter Sanctum 2 for your viewing pleasure. Enjoy!

GDC: Wargaming - Victor Kislyi Interview
2013-05-16

We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..

GDC: Big Bite Soccer - Interview
2013-05-16

It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..

GDC: Nvidia Shield - Interview
2013-05-16

Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..

PAX: Wildstar - Mike Donatelli Interview
2013-05-15

We caught up with content director Mike Donatelli on the PAX East showfloor to learn more about the intriguing new MMORPG Wildstar.

Trailershow - 15 May
2013-05-15

Are you ready for the Trailershow?!

PAX: Dungeon Defenders II - Interview
2013-05-15

Trendy Entertainment's Josh Isom talks to us about the new competitive mode in Dungeon Defenders II (or MOBA mode if you will), as well as some of the..

GDC: Age of Wulin - Interview
2013-05-15

We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..

GRTV: Indiepub - Interview
2013-05-15

Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..

PAX: Sanctum 2 - Lead Designer Interview
2013-05-15

We caught up with Sanctum 2 lead designer Oscar Jilsén at PAX East to discuss the sequel to the innovative tower defence slash first person shooter.

Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14

We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..

RuneScape 3 - Design Director Interview
2013-05-14

We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.

Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14

Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..

Press Start: Metro: Last Light
2013-05-14

Watch us play the Metro: Last Light on Xbox 360 from the beginning up until just under the hour mark.

PAX: Luftrausers - Interview
2013-05-14

We caught up with Vlambeer's Rami Ismail at PAX East and learned more about the indie developer's 2D dogfighter Luftrausers.

Watch Dogs - Cinematic Lead Interview
2013-05-13

We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..

GDC: Expeditions: Conquistador Interview
2013-05-13

We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.

The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13

Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..

Call of Duty Championships Special - Getting into COD
2013-05-10

In this second episode we talk to the players at the Call of Duty Championships about how they got into Call of Duty.

Runner 2 - Alex Neuse iDÉAME interview
2013-05-10

With Runner 2 already running on many platforms, Gaijin Games' co-founder announces future DLC and talks about reception and making great sequels. Bes..

Young Justice: Legacy - Interview
2013-05-09

Doug Panter, director of marketing at Little Orbit, talks us through their video game adaptation of Young Justice.

GDC: The Drowning - Interview
2013-05-08

Ben Cousins' career spans companies ranging from Lionhead to Sony and DICE, but his next project is DeNA owned Scattered Entertainment that's attempti..

Games To Look For: May
2013-05-08

We take a look at some of the bigger releases due in the month of May including Metro: Last Light, Fuse and Grid 2.

GDC: Ubisoft - Yannis Mallat Interview
2013-05-08

We had the chance to catch up with Ubisoft Montreal and Toronto Chief Executive Officer Yannis Mallat to talk about industry trends during GDC.

PAX: Neverwinter - Jack Emmert Interview
2013-05-08

Cryptic Studios CEO Jack Emmert talked to us about the next MMORPG coming out of the studio - Neverwinter - how it came to be, the state of the MMO sc..

GDC: Infinite Crisis - Executive Producer Interview
2013-05-07

We talked to Turbine's Jeffrey Steefel about their upcoming super hero MOBA - Infinite Crisis - a game that pits various multiverse editions of your f..

GDC: Cloudbuilt - Interview
2013-05-07

We caught up with Johannes Smidelöv from Swedish startup Coilworks to discuss their promising speed run-centric platformer Cloudbuilt.

GDC: Auto Club Revolution - Interview
2013-05-07

Auto Club Revolution is a new free-to-play racing experience for PC from racing veterans Eutechnyx. We caught up with Simon Jones who tolds us more ab..

PAX: J.S. Joust - Douglas Wilson Interview
2013-05-07

We had a chance to talk tocreative designer as he describes the game, the process of trying to find a publisher and the other games in the Sportsfrien..

Pixel Toys - CEO and founder iDÉAME interview
2013-05-07

With Super Little Acorns 3D Turbo just launched, CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. consol..

PAX: R.A. Salvatore - Neverwinter & 38 Studios Interview
2013-05-06

Best-selling author R.A. Salvatore talks about his most recent books set in the Forgotten Realms, their ties with Neverwinter, and the unfortunate dem..

Poll Do you want to see more DLC and online game-based content on the site?
  • 43% Yes - all and everything!
  • 21% Only for the bigger, current games
  • 36% Stick to retail/full digital releases, please.
Result
BETA +