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The Xbox One Interview: Matt Booty

Former CEO of Midway, Matt Booty joined Microsoft in April of 2010. He now works as General Manager and oversees Redmond Game Studios, including products for Xbox Live Arcade, Windows 8 and Windows Phone. I sat down with him in a small room on the Xbox Campus post Reveal to talk about his vision of the next generation.

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The Xbox One Interview: Matt Booty

Xbox One: Questions Unanswered Xbox One

We wanted answers, and while we got plenty of details, there was still a lot of head-scratching going on after the unveiling of Xbox One at Microsoft's Redmond HQ last night.

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Xbox One: Questions Unanswered

Hands-on: Xbox One - Kinect & Controller Xbox One

"Combine classic gaming with a controller and the many functions of the camera, and it could get quite interesting."

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Hands-on: Xbox One - Kinect & Controller

An Interview with Phil Harrison Xbox One

We sat down with Phil Harrison at the Microsoft Xbox campus in Redmond, just a few hours after the unveiling of the Xbox One.

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An Interview with Phil Harrison
There are in total 474 articles. 100 of them are displayed in this list.
Header SystemGenre PublishedSort order
The Xbox One Interview: Matt Booty2013-05-25
Xbox One: Questions UnansweredXbox One2013-05-22
Hands-on: Xbox One - Kinect & ControllerXbox One2013-05-22
An Interview with Phil HarrisonXbox One2013-05-22
Xbox One - Microsoft's PresentationXbox One2013-05-21
Me and My Spartan - Halo 3Xbox 360Action2013-05-19
Behind the Legend: Making of Grimrock 2PCRPG2013-05-16
Interview: The Behemoth's Dan PaladinXBLA/Xbox 360Platform2013-05-15
Stalking in the Shadows - Batman: Arkham AsylumMultiAction2013-05-12
GRTV: Best of GDC - Part 1Multi2013-05-11
Just One More Round: Trials HDXBLA/Xbox 360Racing2013-05-05
Crafting the New World: RuneScape 3 InterviewPCRPG2013-05-04
The Music of Blood Dragon: InterviewMultiAction2013-05-01
The Crowdfund Watch: AprilMulti2013-04-28
Xcom: Enemy Unknown iOS InterviewMultiStrategy2013-04-23
The Devil's in the Detail: Deus ExMultiAction2013-04-21
GRTV: Best of PAX East - Part 1Multi2013-04-20
Nintendo 3DS Direct: A Link to the HighlightsNintendo 3DS2013-04-17
PAX East 13 - Photo Gallery2013-04-13
Civilization V: Brave New World - InterviewMac/PCStrategy2013-04-12
Killer is Dead vs. Yaiba: Ninja Gaiden ZPS3/Xbox 3602013-04-09
Murder Most Foul: Heavy RainPS3Adventure2013-04-07
Haggard Beauty: Fallout 3MultiRPG2013-03-31
Multiplayer: Getting it RightMulti2013-03-30
Dead Space: Liberation InterviewMultiAction2013-03-29
Beautiful Curves: Project Gotham Racing 3Xbox 360Racing2013-03-24
The Crowdfund Watch: MarchMulti2013-03-23
PAX East PreviewMulti2013-03-18
Riders on the Storm: Red Dead RedemptionPS3/Xbox 360Action2013-03-17
PS Vita: A New HopeMulti2013-03-16
Tomb Raider: Composer CommentaryMultiAction/Adventure2013-03-12
Generation's GreatestMultiAction2013-03-10
Pulp - The Microsoft Interview2013-03-09
The Elder Scrolls Online - Questions and AnswersMac/PCMMORPG2013-03-06
Pulp - Producer Interview2013-03-04
What games are coming to PS4 and Xbox 720? Part 2PS4/Xbox 7202013-03-03
Generation's GreatestMultiAction2013-03-03
Unearthing Tomb Raider - Part TwoMultiAction/Adventure2013-03-03
What games are coming to PS4 and Xbox 720? Part 1PS4/Xbox 7202013-03-02
Unearthing Tomb Raider - Part OneMultiAction/Adventure2013-03-02
Welcome to Gamereactor2013-02-25
PS4: Questions UnansweredPS42013-02-23
PlayStation 3: Still Alive2013-02-22
PS4: Notes from New YorkPS42013-02-22
PS4: Industry Reactions2013-02-21
PlayStation 4: The Videos2013-02-21
PS4: The EssentialsPS42013-02-21
Bungie's DestinyPS3/Xbox 360Action2013-02-18
Nintendo Direct: Valentine's HighlightsNintendo 3DS/Wii U2013-02-14
Kickstarting Dreamfall ChaptersMac/PCAdventure2013-02-13
Monster creation with Capcom's TsujimotoNintendo 3DS/Wii UAction/RPG2013-02-08
The Seven Year Itch2013-02-07
Witcherland - History of the White WolfPCRPG2013-02-06
Paradox Interactive Convention 2013Multi2013-02-05
13 Indie Games for 20132013-01-30
The THQ Aftermath2013-01-29
Nintendo Direct: The HighlightsWii U2013-01-23
Afterword: Joe Danger TouchiOSPlatform/Racing2013-01-17
CES Blog: Tomb Raider & Project ShieldMultiAction/Adventure2013-01-11
CES Blog: All about UHDTV2013-01-10
CES Blog: Piston2013-01-09
A Neverending Final Fantasy Part 2Multi2013-01-04
Gaming's Defining Moment 20122012-12-31
Top 7 GRTV Shows of 20122012-12-30
2012 - My Year in Games2012-12-29
Like a Boss: The Metal Gear Saga Part 2Multi2012-12-27
A Neverending Final Fantasy Part 1Multi2012-12-26
Like a Boss: The Metal Gear Saga Part 1Multi2012-12-24
Frontline: Ace of SpadesPCShooter2012-12-21
Frontline: The War ZPCHorror/MMO2012-12-20
Carnage Racing: InterviewPCRacing2012-12-19
Frontline: RavagedPCAction2012-12-17
The Last of Us: Introducing TessPS3Action2012-12-17
Guild Wars 2's WintersdayMac/PCMMORPG2012-12-14
Gaming Junk FoodMulti2012-12-09
Free Where?PC2012-12-08
Top 7 GRTV Shows of November2012-12-02
The Retirement PlanWii U2012-12-01
GR-UK's Christmas GiveawayMulti2012-11-30
Top 7 Sandbox Worlds2012-11-25
THQ: Place your bets!Multi2012-11-24
The Walking Dead: One Hell of a VisionMultiAdventure2012-11-23
Book Review: Book of SpellsPS3Childrens game2012-11-22
Ravaged: InterviewPCAction2012-11-21
Top 7 Hitman LevelsMultiAction2012-11-18
Greatest Video Game Music: InterviewMulti2012-11-15
Frontline: Primal CarnagePCAction2012-11-13
Top 7 GRTV Shows of October2012-11-11
Sand in a BoxPS3/Xbox 360Action2012-11-10
Awakening: The Art of Halo 4Xbox 360Action2012-11-09
Mass Effect Trilogy: Remember MEMultiRPG2012-11-06
Top 7 Betrayals2012-11-04
Telling It Straight2012-11-03
Frontline: World of TanksPCMMO2012-11-02
DMC: Getting It RightMultiAction2012-11-01
Halo 4: The EssentialsXbox 360Action2012-10-31
Halo 4's Composer CommentaryXbox 360Action2012-10-30
Miyamoto: Talking PointsMulti2012-10-29
Gaming's Top 7 Scariest Moments2012-10-28
Dishonored: Heart in the Right Place?MultiAction/Stealth2012-10-27
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The 20 latest programs:
(Interviews, reportages, reviews)

GDC: Throw Trucks with your Mind - Interview
2013-05-25

Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply ..

Shin'en Multimedia - Martin Sauter iDÉAME interview
2013-05-24

The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket ..

Call of Duty Championships Special - Controllers & Headsets
2013-05-24

In this episode we take a look at the importance of controllers and headsets, to the pro players at Call of Duty Championships in Hollywood.

PAX: Guncraft - Interview
2013-05-24

I may not take a genius to figure out the inspiration for Guncraft just looking at the name of the game, but lead designer John Getty gives a bit more..

GDC: Disney Infinity - Interview
2013-05-24

We sat down with Disney Infinity executive producer John Vignocchi at GDC to get a closer look at some of the features and toys and powerdiscs that co..

GDC: Daedelic on Goodbye Deponia and The Night of the Rabbit
2013-05-24

We caught up with Daedelic creative director Jan "Poki" Müller-Michaelis at GDC for a long chat about the conclusion of the Deponia trilogy, The Night..

RuneScape 3 - Content Manager Interview
2013-05-23

Gillen catches up with content manager Dean Ollive to learn more about his role on RuneScape and what's next for the everlasting MMORPG.

GDC: Total War: Arena - James Russell Interview
2013-05-23

The Creative Assembly lead designer James Russell explains the idea behind the free-to-play multiplayer focused Total War: Arena.

Toki Tori 2 - Two Tribes iDÉAME interview
2013-05-22

Co-founder and programmer Martijn Reuvers explains Toki Tori 2 simple but challenging concept, Wii U upcoming level editor and Steam plans in a sunny ..

GDC: Godsrule: War of Mortals - Interview
2013-05-22

We caught up with a couple of Gogogic founders, Gudmundur Björgmundsson and Jónas Antonsson, in a secret room during GDC to discuss browser game Godsr..

PAX: Call of Juarez: Gunslinger - Interview
2013-05-22

Call of Juarez is going digital with Gunslinger and we caught up with brand manager Aymeric Evennou to learn more.

Call of Duty: Ghosts - Lead Animator Interview
2013-05-22

We sat down with lead animator Zach Volker in L.A. to discuss the recently announced Call of Duty: Ghosts.

Watch Dogs - Lead Game Designer Interview
2013-05-21

Gamereactor’s Matti Isotalo was in Paris to talk to Ubisoft Montreal’s Danny Belanger about the hugely anticipated open-world adventure, Watch Dogs.

Jacob Jones and the Bigfoot Mystery - Gameplay
2013-05-21

We filmed the first few minutes of gameplay of this cute Vita game.

GDC: Magicka: Wizard Wars - Interview
2013-05-21

John Hargelid and David Nisshagen from Paradox North, a new development team, talks about their first project - a PvP focused Magicka title called Mag..

Turbo Super Stunt Squad - Global Gamer's Day Interview
2013-05-21

We caught up with Dreamworks' Andrea Frechette and senior producer of the game Brian Etheridge to discuss Turbo Super Stunt Squad - the film and the v..

PAX: Edge of Space - Interview
2013-05-21

We caught up with Handyman Studios' Jack Crane to discuss the upcoming indie title Edge of Space. He talks about influences from various games includi..

GDC: Dreamfall Chapters - Interview Dag Scheve & Martin Bruusgaard
2013-05-18

We caught up with Red Thread Games' Dag Scheve (writer) and Martin Bruusgaard (lead designer) to discuss the recently kickstarted Dreamfall Chapters.

Call of Duty Championships Special - Celebrities
2013-05-17

Are the top COD players turning into superstars? We asked the players at the Call of Duty Championships in Hollywood.

Spin the Bottle: Bumpie's Party - iDÉAME interview & live demo
2013-05-17

KnapNok Games' Lau and Dajana share their vision about motion controls and no-TV games. They also define their imminent Wii U party game Spin the Bott..

GDC: Anomaly 2 - Interview
2013-05-17

We had a chat with 11 Bit Studios' senior writer Pawel Miechowski about the recently released tower offense game Anomaly 2.

Press Start: Sanctum 2
2013-05-17

We captured just under half an hour of the early action in tower defence/first person shooter Sanctum 2 for your viewing pleasure. Enjoy!

GDC: Wargaming - Victor Kislyi Interview
2013-05-16

We sat down with Wargaming.net CEO Victor Kislyi in a boardroom of sorts to discuss their global expansion - the additions of new studios Gas Powered ..

GDC: Big Bite Soccer - Interview
2013-05-16

It's not every day we cover a Facebook game on GRTV, but Big Bite Soccer is a little different - and it should appeal to fans of classic football offe..

GDC: Nvidia Shield - Interview
2013-05-16

Jason Paul, director of product marketing at Nvidia, gives us a brief overview of the lay of the land with the upcoming Shield handheld, that offers a..

PAX: Wildstar - Mike Donatelli Interview
2013-05-15

We caught up with content director Mike Donatelli on the PAX East showfloor to learn more about the intriguing new MMORPG Wildstar.

Trailershow - 15 May
2013-05-15

Are you ready for the Trailershow?!

PAX: Dungeon Defenders II - Interview
2013-05-15

Trendy Entertainment's Josh Isom talks to us about the new competitive mode in Dungeon Defenders II (or MOBA mode if you will), as well as some of the..

GDC: Age of Wulin - Interview
2013-05-15

We took a limo ride with Gala Networks' Claas Wollter in order to find out more about some of the more unique features of Age of Wulin - a free-to-pla..

GRTV: Indiepub - Interview
2013-05-15

Gillen McAllister meet Indie Pub content manager and resident turkey impersonator PJ Hruschak at the Namco Bandai Global Gamers Day where Indie Pub pr..

PAX: Sanctum 2 - Lead Designer Interview
2013-05-15

We caught up with Sanctum 2 lead designer Oscar Jilsén at PAX East to discuss the sequel to the innovative tower defence slash first person shooter.

Full Mojo Rampage - interview and exclusive gameplay demo
2013-05-14

We sneak into Over the Top Games office to get an exclusive first look at Full Mojo Rampage, their first action-RPG. Meet its gameplay mechanics, arts..

RuneScape 3 - Design Director Interview
2013-05-14

We caught up with Jagex design director Mark Ogilvie to learn more about the direction the popular free-to-play MMORPG is taking next.

Cloudberry Kingdom - Pwnee Studios iDÉAME interview
2013-05-14

Co-founder & programmer Jordan Fisher talks us through one of the most difficult platformers we've got to play. The maths-lover explains how difficult..

Press Start: Metro: Last Light
2013-05-14

Watch us play the Metro: Last Light on Xbox 360 from the beginning up until just under the hour mark.

PAX: Luftrausers - Interview
2013-05-14

We caught up with Vlambeer's Rami Ismail at PAX East and learned more about the indie developer's 2D dogfighter Luftrausers.

Watch Dogs - Cinematic Lead Interview
2013-05-13

We caught up with cinematic lead Lars Bonde at a preview event for Watch Dogs to learn more about his contribution to the development process and what..

GDC: Expeditions: Conquistador Interview
2013-05-13

We caught up with creative director Jonas Waever from Logic Artists to discuss the novel turn-based strategy RPG Expeditions: Conquistador.

The Bureau: Xcom Declassified - Senior Producer Interview
2013-05-13

Mike Holmes caught up with senior producer Nico Bihary to discuss the prospects of tactical third person shooter The Bureau: Xcom Declassified and how..

Call of Duty Championships Special - Getting into COD
2013-05-10

In this second episode we talk to the players at the Call of Duty Championships about how they got into Call of Duty.

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